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VildNinja

Member Since 06 Mar 2008
Offline Last Active Dec 22 2014 12:08 PM

Posts I've Made

In Topic: Kickstarter for non-us company?

05 November 2014 - 12:10 PM

There was some talk about removing the possibility of getting someone else to create the project, but it doesn't look like they've done it yet. Looking at their creator requirements it seems that you are allowed to get anyone from one of the available countries to start your campaign.

 

I've never heard of a company specifically creating KS campaigns for other people, but I know teams who have used friends in the states, or lawyer companies to create the campaign.

 

Not sure how the permanent resident rule bents with the European laws allowing us to live in whatever (EU) country we want.


In Topic: 2 year project for a new game

25 October 2014 - 09:24 AM

That certainly depends on the skills you and your team members have. How is your team structure? And how many will work full time in the two years?

 

The main problem that most game engines won't solve is the destructible environment. Also does breaking the world mean that they can simply break down walls, or does it mean full Minecraft?

Second I don't know how many engines that have a dynamic world loader, but that is something you should be able to add to most engines never the less.

 

Sorry for the short answer, but I can't tell if you are a beginner in way too deep water, or if you represent an established team.


In Topic: Wanted: Free 3D Game Engine for Farming Game

25 October 2014 - 09:10 AM

Thanks. Then I will start that download. Would the free beta be disabled when the full version comes out, or can it usually be continued to be used? Any experiences?

The beta is just a prerelease of the next update. It hes some extra features in terms of creating menus, but it's just a regular version of Unity. So regardless of you choosing the beta or stable, the pricing will be exactly the same. You might be better of with the stable though, as we experienced quite a few crashes while trying out the beta.


In Topic: Question about mulitple matrices

20 October 2014 - 11:56 PM

It is hard to give one specific answer, without knowing more about your game. But if the matrices ONLY affects rendering, and you need to recalculate them each frame, then putting them in a vertex shader can be a good idea.

 

And yes shaders are run on the GPU. The GPU has groups of processors that are good for performing parallel tasks. As the single processors can't work on individual tasks, GPU's are not suited for code with branching i.e. code with lots of if-statements. But for code like blending colors or multiplying matrices, where every core does the same computations at the same time it is insanely fast.


In Topic: Computer Science vs. Computer Game Science

22 September 2014 - 02:04 PM

I can't help you with what education you should take, plus I don't know that much of US educations and job situation. But I will recommend you to go to a school where they do offer a game related program. You don't need to follow it, but what helped me the most on getting into game development, was to meet up with other people interested in game development. I met my current employer at a game jam at my University a few years ago. My bachelor is in CS, but my University also offers a master degree in game development, meaning that there's plenty of game related events.

 

Taking CS will not harm your chances in the games industry as long as you do plenty of games projects on the side.


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