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Member Since 06 Mar 2008
Offline Last Active May 01 2016 02:02 PM

Posts I've Made

In Topic: Alternative to Unity (for learning purposes)

11 September 2015 - 04:11 AM

Thanks for all the replies so far :)


GODOT looks like something I should take a closer look upon. Especially their scene hierarchy and their live shader editor approach.


At some point I need to look at Unreal as well, but guess I'll try that at some game jam in the future. And no for now pricing doesn't matter (I'm not a company owner (or well technically I am.. but working by contract)). And yes I've heard a lot of great things about Unreal, but right now I'm not looking for the next best thing, I'm looking for something different than the Unity workflow (not said that Unreal doesn't provide that).


And yes creating stuff from scratch is also fun, I've mainly done networking and graphics. Only problem is that I end up creating my own pipeline, and I would much rather see new structures, that I wouldn't be able to come up with myself.

In Topic: Kickstarter for non-us company?

05 November 2014 - 12:10 PM

There was some talk about removing the possibility of getting someone else to create the project, but it doesn't look like they've done it yet. Looking at their creator requirements it seems that you are allowed to get anyone from one of the available countries to start your campaign.


I've never heard of a company specifically creating KS campaigns for other people, but I know teams who have used friends in the states, or lawyer companies to create the campaign.


Not sure how the permanent resident rule bents with the European laws allowing us to live in whatever (EU) country we want.

In Topic: 2 year project for a new game

25 October 2014 - 09:24 AM

That certainly depends on the skills you and your team members have. How is your team structure? And how many will work full time in the two years?


The main problem that most game engines won't solve is the destructible environment. Also does breaking the world mean that they can simply break down walls, or does it mean full Minecraft?

Second I don't know how many engines that have a dynamic world loader, but that is something you should be able to add to most engines never the less.


Sorry for the short answer, but I can't tell if you are a beginner in way too deep water, or if you represent an established team.

In Topic: Wanted: Free 3D Game Engine for Farming Game

25 October 2014 - 09:10 AM

Thanks. Then I will start that download. Would the free beta be disabled when the full version comes out, or can it usually be continued to be used? Any experiences?

The beta is just a prerelease of the next update. It hes some extra features in terms of creating menus, but it's just a regular version of Unity. So regardless of you choosing the beta or stable, the pricing will be exactly the same. You might be better of with the stable though, as we experienced quite a few crashes while trying out the beta.

In Topic: Question about mulitple matrices

20 October 2014 - 11:56 PM

It is hard to give one specific answer, without knowing more about your game. But if the matrices ONLY affects rendering, and you need to recalculate them each frame, then putting them in a vertex shader can be a good idea.


And yes shaders are run on the GPU. The GPU has groups of processors that are good for performing parallel tasks. As the single processors can't work on individual tasks, GPU's are not suited for code with branching i.e. code with lots of if-statements. But for code like blending colors or multiplying matrices, where every core does the same computations at the same time it is insanely fast.