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stupid_programmer

Member Since 07 Mar 2008
Offline Last Active Private

Posts I've Made

In Topic: Steam's compensated modding policy

Yesterday, 03:53 PM

Double post.  Horrible internet today.


In Topic: Steam's compensated modding policy

Yesterday, 03:52 PM

Found this video posted elsewhere today.  It pretty much sums up my current thoughts on the situation.  https://www.youtube.com/watch?v=eDyXIXyAZq0 (it's the crazy laughing Russian(?) dude with subtitles that has been making the meme rounds).  The more I think about it the more this just seems like a money grab on Valve's part.


In Topic: Steam's compensated modding policy

Yesterday, 12:27 PM

Too early to tell yet but I'm leaning towards this being bad for consumers in the end.  I'm of the opinion that you do mods because you like a game and want to have more fun with it.  I spent hundreds of hours modding the old Star Wars flight sims.  Never once did I think about making money from it.  It was fun to do (and probably the thing that got me in to making games) and I enjoyed other people getting more play time out of the games.  Now that you can make money from it I see that it being just like the app stores.  It's going to be a get rich quick scheme for a lot more people and all the good mods are going to get drowned out by all the crap released every day.  It's not easy to find good mobile games (having first hand experience with promoting mobile games, Apple and Google's front page games have little to do with being 'good').  Maybe Valve has a better way of filtering out the noise since you can't really buy reviews like with mobile games.  But I know I'm not going to drop $1 for something that may or may not work.


In Topic: All Jokes aside, what is 6/2(1+2)?

19 April 2015 - 10:40 AM

This is the same thing as the 48 / 2(9+3) problem that was floating around a couple years back.  Math needs to be exact with its rules for everybody to get the same answer.  But that question is intentionally ambiguous so I think people fallback to whatever they were taught:  traditional order of operations or the PEMDAS rule.  This is a good case for specifically laying out what you are asking so there isn't this kind of problem.  If there was an explicit multiplication symbol between the two and parenthesis then everybody would always get the same answer.


In Topic: How to figure out if I'm on the right path

10 April 2015 - 09:48 AM


So I'm reconsidering the position, my main worry is that I won't be able to move back to C++ and PC\Console gaming after working 1-2 years in Unity\Mobile.

 

 

Why do you think that?  You seem to think using a language is some kind of absolute.  As Dave said, being familiar with a lot of languages is a base skill for any decent programmer.  And unless you are specifically hired to be an engine programmer your day to day work is going to be much like working with Unity at a PC gaming studio.


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