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eppo

Member Since 14 Mar 2008
Offline Last Active Sep 19 2014 02:11 AM

Journal Entries

Journal of eppo > Multi-texturing + Yoshi's Island

Posted 05 July 2014

hallo,


Modo's 'shader tree':


http://www.dynamique.nl/grow/pst/ModoMaterial.png


It's a peculiar thing at first: instead of creating explicit materials, you add shading components (textures etc.) to a single hierarchy. Polygons are then assigned tags which correspond to masking-groups (a sort of polygon-'gateway') located in the tree. During shading...


Journal of eppo > Mesher ~ another iteration

Posted 22 April 2014

Felt my meshing tool needed another rewrite; getting trickier though.

The idea behind the tool is to construct a mesh using smaller simpler building blocks; kind of like a purely additive CSG modeller. I started out with a Marching Cubes implementation, but I really wanted it to be able to capture sharp edges in the base geometry. Also the triangle quali...


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