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kod

Member Since 21 Mar 2008
Offline Last Active Sep 19 2012 01:40 PM

Posts I've Made

In Topic: shadow map appears from opposite direction (glsl)

13 September 2012 - 03:31 AM

stil no reply :D. Wouldn't there be the possibility to "flip" the shadow coordinates that I save in the texture matrix? I'm not that fit in matrix math though. I tried to manipulate the bias matrix that performs coordinate transformation to the texture coordinate space but the result was not as planned. Any ideas?

In Topic: texture processing

08 April 2008 - 09:53 PM

variate texture luminance, use shaders, there are lots of ways doing it.

In Topic: New image format for OpenGL. DDS alternative.

07 April 2008 - 05:45 AM

i dont see the point in DDS and i dont see the point in your new format, stick with stuff everybody knows how to work with. I like TGA,PNG and JPG full stop.

In Topic: Opengl Text

07 April 2008 - 05:39 AM

use textured polygons and freetype, it's fast, free and you can use ANY TTF font. See nehe's for a tutorial that does the whole thing. Oh variable width is no problem with freetype based fonts :)

In Topic: My awesome game runs too slow.

29 March 2008 - 11:19 PM

do you even display your fps value? I'd go and add a frames per second counter and see what the value is like.

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