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Wilhelm van Huyssteen

Member Since 22 Mar 2008
Offline Last Active Yesterday, 02:58 AM
*****

Wilhelm's Journal > Strife: Sigil System

Posted Wilhelm van Huyssteen on 12 June 2014 - 01:27 AM

Legends of Strife

Implemented sigil system. You can now buy premade sigils or design and upload your own which can be displayed on your armour for all to see.

Heres a video explaining it in more detail.

http://youtu.be/bt11mfRTyUI

http://button.indiedb.com/popularity/medium/games/21240.png

Wilhelm's Journal > Strife: Bitcoin to ingame cosmetic currency

Posted Wilhelm van Huyssteen on 14 March 2014 - 04:43 PM

Legends of Strife

Implemented the purchase of ingame cosmetic currency (star shards) using bitcoin. Each strife account gets an unique public address to which the player can make payments. If the player is ingame it should take a minute or two for the server to pick up the payment and give the player his star shards. If the player is offline the server...

Wilhelm's Journal > Strife: World Editor

Posted Wilhelm van Huyssteen on 05 March 2014 - 05:20 AM

Legends of Strife

Done a lot of work on the strife world editor. It has reached the point where all world building can be done inside the editor without using Photoshop or a text editor to edit certain aspects of the world.

Here's a short video briefly demonstrating the work done on the editor. Expect much terrain improvement coming soon! My wife has d...

Wilhelm's Journal > Strife: Reputation System

Posted Wilhelm van Huyssteen on 27 November 2013 - 01:17 AM

Legends of Strife

Completed the reputation system.

http://www.distantmelody.net/journal/2013-11-26/screenshot1.jpg

The main feature of strife will be the world pvp. If a zone in strife is contested between 2 factions players will be able to choose sides and kill oposing players and npc's in that zone as a means to gain reputation with their faction....

Wilhelm's Journal > Strife: Character screen additions and more inanimate entities

Posted Wilhelm van Huyssteen on 23 October 2013 - 07:36 AM

Legends of Strife
Characters now display on the character and character create screens.
you can now choose hair style and colour on character create screen.
Added more inanimate entities with unique on use actions to the world.
Added looting animation.

Here's a video showing the improvements to the character and character create screens.

http://yo...

Wilhelm's Journal > Strife: Npc Behavior

Posted Wilhelm van Huyssteen on 30 September 2013 - 01:12 PM

Legends of Strife
Implemented a flexible npc behaviour system that can be used to define reusable behaviour components. Multiple behaviour components can be given to one npc.
expanded quest system to also allow for custom quest specific objective types (As opposed to just the generic kill X of creature or collect X).
Added spell Bone Cage: Bones pierce o...

Wilhelm's Journal > Strife: Quest Log

Posted Wilhelm van Huyssteen on 30 July 2013 - 08:32 AM

- Implemented quest log. You can now view over all your active quests. Also added the functionality to abandon quests.
- Tweaked the cell shading to make it more apparent.

You can download legends of strife here http://www.distantmelody.net/data/legends-of-strife/strife.exe . Or you can run an older version and it should update itself.

Here's a vide...

Wilhelm's Journal > Strife: Currency, Vendors and Usable Items

Posted Wilhelm van Huyssteen on 02 July 2013 - 12:42 AM

Legends of Strife
Implemented currency. Copper, silver and gold can be obtained by looting slain creatures and by selling items to vendors.
Implemented vendors. Any town npc can now be made into a vendor with its own selection of items to sell. A npc can customize its offerings based on the player. For example an npc might only offer a certian item to a...

Wilhelm's Journal > Strife: Chat

Posted Wilhelm van Huyssteen on 21 June 2013 - 06:22 AM

Legends of Strife

Implemented chatting. You can now send messages to other entities standing close to you ("/say") or you can yell to reach entities in a wider radius ("/yell"). Also implemented channels in which you can chat to other players regardless of location. When entering the world all players will automatically join the "El Clease" channel (El...

Wilhelm's Journal > Strife: Player Death

Posted Wilhelm van Huyssteen on 29 May 2013 - 03:28 AM

Legends of Strife

-Implemented player death and "ghost" mode. Shortly after you die you will see your ghost standing on your corpses location. You will need to find a shrine to resurrect.
-Implemented hp and mana regen. Your hp and mana will now slowly restore itself.
-Hostile humanoid npc's now properly attack with their equiped weapons

To play Legend...

Wilhelm's Journal > Strife: Performance

Posted Wilhelm van Huyssteen on 04 May 2013 - 04:32 AM

Legends of Strife Spend the last week on performance optimisation. Up to now I've never giving it any priority so there was allot to do. I have managed to get the framerate (on my pc) 4 times faster in general. But even so its still running too slow for what its doing but I will get it there eventually. For now I might leave it as it is since it runs acce...

Wilhelm's Journal > Strife: First test version online

Posted Wilhelm van Huyssteen on 27 April 2013 - 08:19 AM

Legends of Strife An early test version is now available at http://www.distantmelody.net/legends-of-strife/play.html .I've written a client patcher that will only update what's necessary (so you will only need to download the whole game once). I am going to try and keep it online as much as possible and continue to patch in the progress as we make it. The...

Wilhelm's Journal > Strife: Map editor and half-body animations

Posted Wilhelm van Huyssteen on 24 February 2013 - 04:11 PM

Legends of Strife

- Made improvements to the map editor
- Character animations can now apply to only the bottom or top half of a character. For example: A character's bottom half can do a run animation while the top half is doing an attack or spell cast animation.
- Added Mage spell: Arcane Concentration - Self only instant cast spell that allows the m...

Wilhelm's Journal > Strife: Mana, Spell cooldowns and Lines

Posted Wilhelm van Huyssteen on 17 December 2012 - 07:19 AM

Legends of Strife

Implemented mana, spell cooldowns and a global spell cooldown of 1 second (1 second cooldown on all spells after a spell is cast). I Implemented spell queueing. A player can que his next spell during his global cooldown. This should allow players with different ping times to all be able to cast multiple consecutive spells at maximum ef...

Wilhelm's Journal > Strife: Character screens and persistance

Posted Wilhelm van Huyssteen on 25 November 2012 - 02:32 PM

Hi.

I have finally decided what I want to call this game. Well... I called it Strife from the start and I'll continue calling it Strife when referring to it but up to now it lacked a full name. Which is now 'Legends of Strife'!

Now onto more useful things...

I've done a lot of back end server and database work to extend what I had...



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