Im doing the programming on a certain 2D project. I'm using my own game engine and I'm developing on a windows pc. The person I'm working with unfortenetley has a mac wich means I need to be able to make mac test builds for him to test. Now Ive made a build that seems to work on his mac but he says it runs extremely slowly (as in theres a good amount of time between frames whereas the game should run at 60 fps and is not intensive at all).
Im thinking it might be the video driver falling back to software but Im not sure how to go about it especially since I don't have access to a mac to test it myself :/
Hes graphics hardware is Intel HD Graphics 3000 512 MB
Is this hardware perhaps known to give such issues? And if yes is there anything one can do about it?
I've also uploaded a version of the prototype for if there is anyone with a mac willing to help me test it. Especially if you have a better graphics card. Due to an NDA I've stripped all the artwork and replaced it with colored squares. But if you see any squires moving across the screen then it means its working.
Thnx in Advance!