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ryan mccabe

Member Since 27 Mar 2008
Offline Last Active Oct 25 2013 06:08 PM

#5096274 space game engine advice

Posted by on 23 September 2013 - 03:34 PM

Hi, I'm hoping one of you has some experience to share. Im trying to get a demo going for a space game. I started writing an engine on my own, which was slow and painful but worth the experience. Moving past that I got into unity only to find that to get good performance and visuals you'll need to buy the pro version, which is where I'm leaning. cryEngine 3 peaked my interest but the indie licensing comes with some serious horror stories up to having an admin delete a small studios account. Also CE3 and UDK are both fps focused and thus need some serious hacking to get to work with a space game. My focus is the visuals, its where Ill spend most of my time, making me wonder if the pain of UDK for a space game might be worth it over unity. Also I'm not at all impressed with unity's visual capabilities vs performance and complexity. 


I know there are a lot of engines to pick from but given what I've stated does anyone have recommendations, maybe something I've overlooked?



#4813535 texture ghosting on camera move

Posted by on 20 May 2011 - 10:54 AM

Its a faded afterimage so semi transparent. Im working with direct3d 11.

#4797793 What's stoping people here making say the next crysis 2?

Posted by on 13 April 2011 - 12:00 AM

2d artwork means doing your own animations frame by frame. 3d lets you animate with bones. Building the 3d model takes time, but its incomparably easier to create multiple images with, so much so that its done in game. If you play a 2d game, each sprite is drawn, where with a 3d game animations are built for the models, and only one model is made. If I were going to make a 2d game Id have to say it would be easier to work with 3d assets anyway.

Most importantly though art is a skill. For AAA games the artists are highly trained and skilled professionals no less so than the programmers. Good art comes from knowing what makes a pleasing image, the medium matters only as much as a programming language.