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DavidTse

Member Since 27 Mar 2008
Offline Last Active May 20 2016 07:07 PM

Posts I've Made

In Topic: Best place to store roughness and other 1 channel maps?

27 April 2016 - 04:06 AM

Thanks Hodgman, that makes sense. 


In Topic: New indie dev blog for Survive, an open world zombie survival fps

03 July 2014 - 06:37 PM

Just finished the latest update about Unlimited World Generation! Here is the new video: 

 


In Topic: New indie dev blog for Survive, an open world zombie survival fps

28 March 2014 - 10:35 AM

I havn't posted here in awhile, but I just posted 2 videos showing what I've added in the first build of the Survive Pre-Alpha:

 

 


In Topic: New indie dev blog for Survive, an open world zombie survival fps

25 July 2013 - 04:12 PM

greenlight-banner.jpg

 

Survive is now on Steam Greenlight! Please go vote yes if you think the game should be on steam. LINK

 

I also did a blog post showing some of the details of the greenlight so far: http://www.subsurfacegames.com/


In Topic: New indie dev blog for Survive, an open world zombie survival fps

23 July 2013 - 11:39 PM

I just finished a new update video for Survive. Here is a list of all the changes and new features in this update:
 

-Zombie Locomotion
-Implemented a Component Based Entity System

-Full Dynamic Day Night Cycle

-Light Shafts
-Implemented CIE Sky Rendering Model

-Implemented a Post Processing System

-SSAO

-FXAA
-Bloom

-Filmic Tone Mapping

-HDR Rendering

-Gamma Correct Rendering

-Added a PhysX Implementation of the Physics Wrapper.

-Started Oculus Rift Support

 


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