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Davidtse

Member Since 27 Mar 2008
Offline Last Active Jul 11 2014 03:42 PM
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Posts I've Made

In Topic: New indie dev blog for Survive, an open world zombie survival fps

03 July 2014 - 06:37 PM

Just finished the latest update about Unlimited World Generation! Here is the new video: 

 


In Topic: New indie dev blog for Survive, an open world zombie survival fps

28 March 2014 - 10:35 AM

I havn't posted here in awhile, but I just posted 2 videos showing what I've added in the first build of the Survive Pre-Alpha:

 

 


In Topic: New indie dev blog for Survive, an open world zombie survival fps

25 July 2013 - 04:12 PM

greenlight-banner.jpg

 

Survive is now on Steam Greenlight! Please go vote yes if you think the game should be on steam. LINK

 

I also did a blog post showing some of the details of the greenlight so far: http://www.subsurfacegames.com/


In Topic: New indie dev blog for Survive, an open world zombie survival fps

23 July 2013 - 11:39 PM

I just finished a new update video for Survive. Here is a list of all the changes and new features in this update:
 

-Zombie Locomotion
-Implemented a Component Based Entity System

-Full Dynamic Day Night Cycle

-Light Shafts
-Implemented CIE Sky Rendering Model

-Implemented a Post Processing System

-SSAO

-FXAA
-Bloom

-Filmic Tone Mapping

-HDR Rendering

-Gamma Correct Rendering

-Added a PhysX Implementation of the Physics Wrapper.

-Started Oculus Rift Support

 


In Topic: New indie dev blog for Survive, an open world zombie survival fps

12 May 2013 - 05:02 PM

Thanks! It is definitely worth enrolling now. When i did it each course was like $150 now you get every single course they offer plus new future content for only $100. Its very in-depth and starts at the very beginning. So you start with text based games then move on to 2D and 3D. Its not too difficult if you just go at your own pace and don't move on to the next chapter before understanding the last one. I started it when I was 9 and I got through it by going slow.


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