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Developer_X

Member Since 29 Mar 2008
Offline Last Active May 02 2016 08:08 PM

Posts I've Made

In Topic: The Week of Awesome III - The third annual unofficial gamedev.net competition...

07 June 2015 - 06:34 PM

I'm in.

 

Team Name: Bang Bang Attack Studios

Team Members: Myself, my wife.

 

I've two kids running around (well, one is running, the other is just crying barely 1 month old now) and I'm a full-time husband and freelance developer now, so I might end up having to bail out. But I've missed game contests, and I'd really like to participate. So sign me up please!


In Topic: Royalty Free Music

17 March 2015 - 11:43 PM

Absolutely fantastic pieces!

 

What sort of price range would you charge for exclusive works of similar style and duration as your orchestral pieces?


In Topic: Beginner Python Game Issue

12 December 2012 - 08:18 PM

I use Komodo Edit by ActiveState on Windows for both Python & Pygame. Works quite well.
The only complaint I've got is the autocomplete does not always "see" the correct classes and functions when looking for pygame guidance.
My solution is the keep the pygame documentation open all the time and refer to that to see where things are located rather than rely on autocomplete.

In Topic: NOGDUS October 2009 Micro-Game Development Contest

30 October 2009 - 07:46 AM

42 people view this but no one responds nor joins in? ...how demoralizing...

In Topic: Python auto patcher

16 August 2009 - 01:02 AM

If you can execute bash scripts on your server, you can translate everything to lowercase easily with this one-liner.


for i in `find * -depth`; do (mv -fi $i `echo $i | sed 's%[^/][^/]*$%%'``echo $i | sed 's!.*/!!' | tr [:upper:] [:lower:]`); done


It will work recursively, and it will rename everything to lowercase.
So anything you have that you don't want to be translated, be sure its not anywhere within the directory tree that you run this from.

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