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Member Since 29 Mar 2008
Offline Last Active Jul 04 2016 08:45 PM

Posts I've Made

In Topic: #sixdayjam - get your dev on at the six day game jam

19 June 2016 - 12:33 PM

#sixdayjam has been extended for one more weekend to give people more time to finish their entries since the jam ran into Father's Day weekend, and that has become a bit of a time blocker for most participants. So don't fret, you can still finish!

In Topic: #sixdayjam - get your dev on at the six day game jam

03 June 2016 - 06:54 AM

Less than a day until #sixdayjam folks! Join us for a fun flexible game jam over the next three weekends. You've got six days to make a game. Sign our introductions community thread and tell us a bit about yourself! https://itch.io/jam/sixdayjam

In Topic: The Week of Awesome III - The third annual unofficial gamedev.net competition...

07 June 2015 - 06:34 PM

I'm in.


Team Name: Bang Bang Attack Studios

Team Members: Myself, my wife.


I've two kids running around (well, one is running, the other is just crying barely 1 month old now) and I'm a full-time husband and freelance developer now, so I might end up having to bail out. But I've missed game contests, and I'd really like to participate. So sign me up please!

In Topic: Royalty Free Music

17 March 2015 - 11:43 PM

Absolutely fantastic pieces!


What sort of price range would you charge for exclusive works of similar style and duration as your orchestral pieces?

In Topic: Beginner Python Game Issue

12 December 2012 - 08:18 PM

I use Komodo Edit by ActiveState on Windows for both Python & Pygame. Works quite well.
The only complaint I've got is the autocomplete does not always "see" the correct classes and functions when looking for pygame guidance.
My solution is the keep the pygame documentation open all the time and refer to that to see where things are located rather than rely on autocomplete.