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Developer_X

Member Since 29 Mar 2008
Offline Last Active Nov 28 2014 10:41 PM

Topics I've Started

Bang Bang Attack Studios released Sketchy Pong today!

05 December 2012 - 04:08 PM

Just wanted to let everyone know about Bang Bang Attack Studios' latest release.

Head over to the game's web page for more information: http://bangbangattackstudios.com/sketchypong/

Tutor Available - $10.00 for an hour of my time.

18 January 2010 - 05:43 PM

Hello, everyone! I'm offering to teach some game programming (or general programming) to anyone who can afford a measly $10.00 USD for an hour lesson. I'm in the US Central timezone, and am generally available from 10am until 3am mon-sat. If you have something you want help with, or have questions, or just wish to learn to program in pretty much any programming language, then please contact me immediately. If you are seeking to perfect your programming skills, or learn some new ones, then this is an opportunity of a lifetime. If you question my ability to tutor, I'll happily give a free lesson, before you commit to paid lessons. click here to view my experience. If you just need a problem solved, I'll consider doing it for $20.00 USD flat rate. If you've got a project and are looking for an affordable programmer..I don't think you're going to get any other paid coder for less than me. So thats the deal. Any takers? [Edited by - Developer_X on January 19, 2010 1:06:50 AM]

NOGDUS October 2009 Micro-Game Development Contest

27 October 2009 - 02:56 PM

Hey all. I'm throwing together a little game dev contest for Oct 30-31. Please read the rest of the details by clicking here.

OGRE 3D Tutorial Woes

06 August 2009 - 01:37 PM

Alright, I'm new to OGRE 3D, but not new at anything else, and if you look around here, you will know that I'm an experienced coder. So I'm trying to follow this tutorial And I'm not getting the expected results. I'm 100% baffled and convinced that the tutorials on the wiki are out of date or missing critical info. I followed the tutorial to the letter, and I still get a blank screen. I checked for errors in the log, and there aren't any. The first tutorial went fine, and the app runs and opens a window or runs full-screen if you so choose, and displays the fps counter & ogre logo. The second app should be displaying a mesh and the background should be white not black. Its black and no mesh. I know that all paths are correct. I really have no idea what could be going wrong here. The code is exact as the tutorial, and all paths are setup correctly. I am sure that I have the project configured right, and as I said, the ogre.log file doesn't have anything that says why its not working. I typically am able to debug issues like this, but this has me going in circles. I deleted everything, and started over from square one with the same results. My system specs are Intel Core2 Duo 3.0Ghz 4GB RAM nVidia GeForce 8600M GS Software specs are Vista Home Premium 64-bit Microsoft Visual C++ 2008 Express Latest DirectX SDK available as of today OGRE 1.6.2 Shoggoth

RPGDX Summer Compo - August 2009

05 August 2009 - 12:03 AM

On the 15-16 of august (the weekend after next) we're going to have a 48 hour RPG making contest. It starts from whatever time you wake up on Saturday to whatever time you go to bed at on Sunday. The theme of the contest is side scroller - as Verious put it: "There aren't enough side scrolling RPGs. ". You may use a premade engine, premade graphics and premade music - anything you have at hand from old placeholders to ripped spites. You may also opt to start from scratch. That's up to the individual entering. However, the rest of the game's content must be made during the contest's 48 hours - content meaning dialogue, level design, and so on. The contest will by judged on Ms. Congeniality terms - everyone who enters gets one vote and may vote for whoever they like, including themselves. The winner will receive a significant boost to their street credibility. These rules are not final, so free free to discuss them in this thread. The idea is to keep restrictions to a minimum - however, as the time limit's fairly short, it's recommended that you keep your ideas simple and aim to release something by Sunday night. Just to clarify a few questions that have been asked (and to preempt a few more): * You must design the actual game during the contest, but you may use premade graphical and music resources, and you can use a premade engine. * By premade engine, this can be any core program you've made yourself, or alternatively game making software of any kind, including Gamemaker, RPG Maker, OHRRPGCE, Multimedia Fusion, etc... * It doesn't matter what platform your game runs on. * You may work in teams! However, teams only get one vote, so you'll have to decide among yourselves who you want to vote for. That's it. Like I said above, feel free to disagree with any of this or ask for clarifications and we'll amend the rules. Also, if you want to discuss your projects during the contest you can drop in to our IRC channel at #indie-rpg on irc.esper.net - an excellent way to socialize while making your entry. And feel free to spread the word on this one - the more people we get to join in, the more fun :-) Head over here -> RPGDX Summer Compo - August 2009

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