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Member Since 19 Apr 2008
Offline Last Active Mar 28 2015 11:52 AM

Posts I've Made

In Topic: Why would someone make a game using Wordpress as the framework?

17 March 2014 - 07:03 PM

I can't think of a benefit to useing Wordpress, Drupal, or other CMS, other than authentication.

In Topic: Do any commercial games use the free sprites?

04 March 2014 - 05:10 PM

Thanks.  I saw some really nice free stuff out there, even isometric, which I didn't expect.

In Topic: Please help me get past the tool stage

02 March 2014 - 07:17 PM

Thanks for all the help.  I'm just going to jump into something.

In Topic: Can Pyglet or PyOpenGL make high quality graphics games?

28 August 2013 - 04:49 PM

You know what one of the most important factors is in games with high-quality graphics?


High quality art assets.


Engine and technology certainly can and does have an impact -- especially when wanting to use certain graphical effects -- but beginners often forget that rather than the engine or API used it's the art assets themselves that play one of the biggest roles in graphical quality; you can make a stunningly gorgeous game with almost any API choice if you have high-quality assets, and you can make the ugliest game in the world with the latest and greatest technology if you have bad assets.



More specifically addressing your question, I don't really know all that much about Pyglet, but PyOpenGL should certainly be capable as long as it's used properly and you're able to work within the constraints presented by working with Python as a language.



Hope that helps! smile.png


I'm sorry to be dumb again, but how do you know if something is high quality for the purposes of a game?  Do you have an example?  I can see some sprites look better than others but not sure what you mean by high quality.  Was hoping for links so I could see.

In Topic: Since XNA isn't being improved, what do I use?

20 August 2013 - 06:59 PM

For performance intensive games, Microsoft is pushing Visual Studio 3D Starter Kit [http://channel9.msdn.com/posts/Visual-Studio-3D-StarterKit] and DirectX Tool Kit [http://directxtk.codeplex.com/], along with XInput for gamepads, XACT3 for audio and Direct2D or WPF for GUI.  Altogether nearly all the functionality of XNA is replicated (and more in some areas).


For less performance intensive games they're recommending C#/WPF or JavaScript/Canvas.


WPF is still alive?  I did not know that.  Also, I thought most Canvas HTML5 stuff wasn't there yet.  Again, I am wrong.  Thanks for all the information.