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Member Since 19 Apr 2008
Offline Last Active Apr 09 2014 05:35 PM

Topics I've Started

Is the era of C# for game programming gone?

03 April 2014 - 06:29 PM

Is the era of C# for game programming gone?  I read XNA isn't going to be supported or improved anymore.  I know that's old news, but I was curious about the future of C# and game programming?  Should I skip C# and go to Java?  Move to C++?  Thanks for opinions.

Why would someone make a game using Wordpress as the framework?

17 March 2014 - 05:36 PM

I was looking around and came across an RPG for Wordpress.  I thought it was interesting.  Neat project, but I was curious.  Why would someone use Wordpress for a game?  What about Drupal?  Does anyone do that (obviously text based games)?  Examples of any games online you know of?  Thanks.

Do any commercial games use the free sprites?

03 March 2014 - 10:19 PM

Sprites from places like openart.  Does anyone use them for commercial games, like the ones on Steam?

Please help me get past the tool stage

02 March 2014 - 01:04 PM

I have ideas.  I know what I want to make.


I'm simply overwhelmed by how many languages, frameworks, libraries, toolkits, design patterns, game makers, platforms, etc. and so on.


When I do a business app, I know what to do.  I can pick a language and technology stack.  I can do more than one, doesn't matter to me.  But, the game design field is foreign to me, and I'm afraid that if I start wrong that I'm stuck with that "product" or whatever forever.


Example, just and example, say I chose BlitzBasic, Stencyl, or a Java library.  Am I stuck forever?  Once I get entrenched, am I done?  Language is actually the least important thing.  I can do any of those, pick them up in a day or two.  Heck, they're all the same.


But when you use someone's library or game maker (sometime their special scripting language), I'm stuck.


What do you think?  I'm tired of trying to pick out the "best."  Any of you ever switch around?


(and no, I'm not going to roll my own 3d engine with C/C++ :).)






Can Pyglet or PyOpenGL make high quality graphics games?

27 August 2013 - 06:12 PM

I didn't know.  It uses OpenGL.  Isn't that a "super" graphics engine like DirectX?