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Member Since 23 Feb 2001
Offline Last Active Yesterday, 08:46 PM

Journal Entries

slayemin's Journal > Magic Game Update - December 2014

Posted 17 December 2014

The source of my stress stems from money issues. I had this idea that I would invest all of my savings in the stock market and then operate my business off of the interest of the investments. Great idea, in theory, but it assumes that your stocks are going to be worth more rather than less. In my case, I've lost a ton of money. That has changed how "relax...

slayemin's Journal > Month 5: Radical refocusing in game design scope

Posted 26 November 2014

Alright, I have some bad news.

In light of last weeks realization about what a "prototype" should look like and what my existing "prototype" was (a pretty tech demo with game elements), I decided to readjust radically on how I prototyped my game. Let's reflect for a moment on the past: I've been working on building a prototype of my game in C# and XNA fo...

slayemin's Journal > Stress and production

Posted 17 November 2014

I'm feeling the stress of financial pressure right now. My face is a bit scrunched in deep concern right now. Where is this coming from?

I'm looking at my total savings and have calculated a monthly "burn rate", which is how fast I am consuming my cash per month. I need to assume that my project isn't going to succeed and have a little bit of cash left o...

slayemin's Journal > Screenshot of my game engines sloppy particle system

Posted 05 November 2014

I know it's a complete waste of time since Unreal Engine 4 will do all of this for me, but I really wanted to implement my own particle engine. It only took me two days to implement since my rendering engine already renders point sprites super efficiently. Here is a screen shot of a bunch of meteors falling to earth from space.

I did a bit of online...

slayemin's Journal > Over-architecting is a form of premature optimization.

Posted 23 October 2014

Something I learned today: Over-architecting is a form of premature optimization.

"Uh, what exactly do you mean by that?"

If you've got a fixed use case to build something, you don't need to make a generalized implementation. Just build the dirty implementation with hard coded variables and values first. First, make it work. IFF you need more flexibilit...