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Member Since 23 Feb 2001
Offline Last Active May 21 2015 02:12 PM

Journal Entries

slayemin's Journal > Zombie Game

Posted 30 April 2015

All my attempts at pursuing investment partners so far have failed. That's to be expected though. Usually, if you want to get funded, you're going to need at least six months of effort to get it (assuming you're worth funding, of course). I'm closing in on the end of the first month of effort in pursuing it, but I have enough fuel to last 12 months. Let's...

slayemin's Journal > First investor pitch result: mediocre

Posted 22 April 2015

Alright, I did my first ever pitch to a large group of investors last night. I gave a two minute pitch to a room of 150 people.

I fucked it up.

My rehearsed pitch was three and a half minutes long. I had two minutes. I wasn't going to care about going over time, but then I did when I got up there. That was my first mistake. I should have said, "fuck it,...

slayemin's Journal > VR and Leap Motion: Early lessons learned

Posted 10 April 2015

Leap Motion:
This is actually really finicky to get working properly with UE4. I don't know what exactly the issue is, but I'm experiencing some pretty big latency between my hand gestures and the device response.

Issues so far:
USB Speeds: I was using the USB port on my computers front panel display. I guess it is slower since its being reported as g...

slayemin's Journal > Oculus Rift and Leap Motion arrived!

Posted 08 April 2015

I got an Oculus Rift DK2 and a Leap Motion gesture recognition device yesterday! I really wanted to play with it all day, but I had to present our game and game company in front of a 20 person panel. The hope is to get some advice and investors to become involved with our project.

The format is pretty simple: I had to give a five minute powerpoint presen...

slayemin's Journal > April 1st: VR pivot

Posted 01 April 2015

I had a hard time falling asleep last night due to my excitement.

Yesterday I decided to take the big plunge and take a massive risk by deciding to build a Virtual Reality game. It's a bit of a direction change for us, but in our day to day operations, it doesn't have a huge change yet. We're still building the same game, and the production workflow has...