Jump to content

  • Log In with Google      Sign In   
  • Create Account

Banner advertising on our site currently available from just $5!


1. Learn about the promo. 2. Sign up for GDNet+. 3. Set up your advert!


slayemin

Member Since 23 Feb 2001
Offline Last Active Yesterday, 01:45 PM

slayemin's Journal > VR and Leap Motion: Early lessons learned

Posted slayemin on 10 April 2015 - 06:03 PM

Leap Motion:
This is actually really finicky to get working properly with UE4. I don't know what exactly the issue is, but I'm experiencing some pretty big latency between my hand gestures and the device response.

Issues so far:
USB Speeds: I was using the USB port on my computers front panel display. I guess it is slower since its being reported as g...

slayemin's Journal > Oculus Rift and Leap Motion arrived!

Posted slayemin on 08 April 2015 - 05:40 PM

I got an Oculus Rift DK2 and a Leap Motion gesture recognition device yesterday! I really wanted to play with it all day, but I had to present our game and game company in front of a 20 person panel. The hope is to get some advice and investors to become involved with our project.

The format is pretty simple: I had to give a five minute powerpoint presen...

slayemin's Journal > April 1st: VR pivot

Posted slayemin on 01 April 2015 - 01:40 PM

I had a hard time falling asleep last night due to my excitement.

Yesterday I decided to take the big plunge and take a massive risk by deciding to build a Virtual Reality game. It's a bit of a direction change for us, but in our day to day operations, it doesn't have a huge change yet. We're still building the same game, and the production workflow has...

slayemin's Journal > Game Production Update: Jan - Mar 2015

Posted slayemin on 26 March 2015 - 05:52 PM

A lot has been happening in the last few months and I've been procrastinating on writing this journal entry.

Game Summary:
The currently untitled PC game is a 4X turn based fantasy strategy game where you have to grow an empire by capturing nearby territories and competing against rival factions. You can hire wizards to lead your armies and capture terr...

slayemin's Journal > Magic Game Update - December 2014

Posted slayemin on 17 December 2014 - 05:42 PM

The source of my stress stems from money issues. I had this idea that I would invest all of my savings in the stock market and then operate my business off of the interest of the investments. Great idea, in theory, but it assumes that your stocks are going to be worth more rather than less. In my case, I've lost a ton of money. That has changed how "relax...

slayemin's Journal > Month 5: Radical refocusing in game design scope

Posted slayemin on 26 November 2014 - 03:24 PM

Alright, I have some bad news.

In light of last weeks realization about what a "prototype" should look like and what my existing "prototype" was (a pretty tech demo with game elements), I decided to readjust radically on how I prototyped my game. Let's reflect for a moment on the past: I've been working on building a prototype of my game in C# and XNA fo...

slayemin's Journal > Stress and production

Posted slayemin on 17 November 2014 - 09:38 PM

I'm feeling the stress of financial pressure right now. My face is a bit scrunched in deep concern right now. Where is this coming from?

I'm looking at my total savings and have calculated a monthly "burn rate", which is how fast I am consuming my cash per month. I need to assume that my project isn't going to succeed and have a little bit of cash left o...

slayemin's Journal > Screenshot of my game engines sloppy particle system

Posted slayemin on 05 November 2014 - 09:47 PM

I know it's a complete waste of time since Unreal Engine 4 will do all of this for me, but I really wanted to implement my own particle engine. It only took me two days to implement since my rendering engine already renders point sprites super efficiently. Here is a screen shot of a bunch of meteors falling to earth from space.



I did a bit of online...

slayemin's Journal > Over-architecting is a form of premature optimization.

Posted slayemin on 23 October 2014 - 11:39 AM

Something I learned today: Over-architecting is a form of premature optimization.

"Uh, what exactly do you mean by that?"

If you've got a fixed use case to build something, you don't need to make a generalized implementation. Just build the dirty implementation with hard coded variables and values first. First, make it work. IFF you need more flexibilit...

slayemin's Journal > Month 4: Resisting Temptation

Posted slayemin on 01 October 2014 - 11:46 AM

I've titled this post "Resisting Temptation" because it seems to be something I really need to remind myself to do more often. When you're building a prototype, as I should be trying to do, you don't want to spend a lot of time on stuff that doesn't matter. Right? ...right?! It makes no sense to build something, polish it, and spend lots of time making i...

slayemin's Journal > Quick screenshots

Posted slayemin on 23 September 2014 - 06:10 PM

I'm excited enough to post an early screenshot of my prototype. I just got dynamic directional lighting to work! I have a sun which arcs across the sky and acts as a directional light source with color being dependent on its position in the sky. The sky color is also a function of the sun position in the sky, so I have a nice, seamless transition between...

slayemin's Journal > Month 3 Review

Posted slayemin on 05 September 2014 - 10:47 AM

It's been a busy month. I've bolded the topic heads so you can skip around.

Intel Buzz Workshop
The Intel sponsored seminar at Digipen was kind of a waste of time. The fact that it's sponsored by Intel should tell you a bit about the tone of the seminar (technical sales pitch and evangelism). The first talk was a high level heads up on new chips coming...

slayemin's Journal > Month 2: Prototyping

Posted slayemin on 30 July 2014 - 11:44 AM

For the first half of July, I was on vacation in northern europe visiting family and friends. As expected, that put a big speed bump into progress. That's okay though, I don't really have a hard due date to hit (yet).

It's always tough to pick up work where I left off after getting back from vacation. I at least had the sense to leave some detailed notes...

slayemin's Journal > New Studio: First month in review

Posted slayemin on 02 July 2014 - 10:48 AM

This week is a bit unusual. I'm taking a planned vacation on Friday and will be gone for two weeks. All I see is costly expenses and that's causing me to grit my teeth a bit, but I'm trying not to be too concerned about it. Life is too short to not take a moment to relax and enjoy it, right?

So, I finally tabulated all of my business expenses for the mon...

slayemin's Journal > New Studio: Week 3 - Prototyping

Posted slayemin on 27 June 2014 - 08:36 PM

​Tuesday:
It's Tuesday night, I'm sipping a beer and barely feeling it. Let's do this!

My artist (Dan) and I started building the initial prototype for our game this week. The first thing we did is put together a user interface storyboard which explains how the magic casting system works in real time. I decided to build the prototype in C#/XNA because i...



PARTNERS