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Member Since 23 Feb 2001
Offline Last Active Feb 09 2016 09:09 PM

slayemin's Journal > January Update

Posted slayemin on 23 January 2016 - 05:39 PM

 Alpha game play footage of Spellbound:

Production: We're slowly changing gears from a production focus to a test, polish and promote focus. The framework and the gameplay loop for our game has pretty much been completed. I just have to finish creating the skeleton war leader, write his AI, sync...

slayemin's Journal > Spellbound: Winter Update

Posted slayemin on 19 December 2015 - 07:48 PM

I've been procrastinating on writing an entry for the month of November due to some disappointments. I might as well get it out into the open. Before we get into that, I'd like to share some recent screenshots from the game: End Boss Monster: He looks astonishingly large in VR
 Shrine where you exchange spirits for new spells
 Hidden fire...

slayemin's Journal > Sea-VR Post mortem

Posted slayemin on 30 October 2015 - 01:20 PM

Our game is sort of a combination of Skyrim meets Magicka, but it's a virtual reality game which uses your own hands. We've been working on this since March.

A few months back, I decided that I would be attending the "Seattle VR" conference. It was hosted in Bellevue. I didn't want to just be an attendee, I wanted to show people the VR game I've been wor...

slayemin's Journal > HTC Vive, Microsoft, SEA-VR

Posted slayemin on 21 October 2015 - 05:37 PM

On saturday, I went and gave a ten minute talk at the Microsoft campus about narrative design within VR and what I've learned so far about building environments within it. This talk was given to a generally geeky tech audience (not employees) who call themselves 'transhumanists', whatever that means. I saw a talk by some crazy guy who had injected RFID ch...

slayemin's Journal > September Update

Posted slayemin on 03 October 2015 - 04:37 PM

We've been making rapid progress on the virtual reality game. I have enough finances to last for about 3-4 more months, then I'm going to be in some real trouble. That puts a lot of pressure on me to wrap this game up and get it out the door. I also don't want to ship a pile of garbage to players -- they deserve the best we can make. With that considerati...

slayemin's Journal > PAX Wrap Up

Posted slayemin on 31 August 2015 - 07:34 PM

For not having a booth or going to any sort of official demo event, I would say that our overall success with PAX was outstanding. We achieved our objectives. We are still in the middle of development of our VR game, but we were able to get about 100 PAX people to come in and play through our game and give us feedback on what worked and what didn't work....

slayemin's Journal > PAX Day 2

Posted slayemin on 30 August 2015 - 01:08 AM

Yesterday, we had about 30 people come and play our VR wizard game. Today, it was 9. It was depressing.

The weather was CRAZY in Seattle today. We had a severe wind storm come through and massive amounts of rain. At one point in the day, I was getting rained on sideways with blue sky above my head. I think we had 55mph winds. One thing is for sure though...

slayemin's Journal > PAX Day 1

Posted slayemin on 29 August 2015 - 12:08 AM

Alright, in hindsight, it probably wasn't such a good idea to let a 6 year old girl play an incredibly immersive virtual reality zombie game. The moment she saw her first zombie, she screamed, took the headset off and started crying. Whoops! Now I know my game isn't suitable for small children.

She wanted to know if I was going to make a game about unico...

slayemin's Journal > PAX Invitation and our preparations

Posted slayemin on 25 August 2015 - 07:36 PM

Are you going to PAX? Or are you going to be in the Seattle area during PAX? Then I invite you to come check out our office and our VR game! We're on 3rd and Union, we'll have signs posted and a guide to escort you to the right place!

We don't actually have a booth at PAX this year. I wasn't able to submit my game in time for judging back in May (I was t...

slayemin's Journal > You'd regret not reading this

Posted slayemin on 04 August 2015 - 12:46 PM

I read the book "Lean Startup" a few months ago (ok, actually I just read the first six chapters). It was given to me by the game developers working upstairs. The take away from the book is that the processes we use in the software development industry should and can be used towards business and product development. Your product is your test case, your te...

slayemin's Journal > June Update

Posted slayemin on 26 June 2015 - 09:31 PM

TL;DR: We've decided to polish up and expand the zombie game we've been working on.

We've got a few interesting things we're going to do with it http://public.gamedev5.net//public/style_emoticons/default/smile.png

VR Hackathon:
Last weekend, Dan and I went to the Seattle VR Hackathon and met a bunch of awesome people. Seattle is going to be the capi...

slayemin's Journal > May Update: Zombie game closer to release

Posted slayemin on 31 May 2015 - 04:30 PM

I've been working most of this month to finish up this super simple virtual reality zombie game. I intend to release it commercially on Steam when it's done. The goal is to get customer feedback on what they like and don't like about the VR and motion gesture parts of the game, and to also use the income to help fund our main game in production. It's also...

slayemin's Journal > Zombie Game

Posted slayemin on 30 April 2015 - 01:13 PM

All my attempts at pursuing investment partners so far have failed. That's to be expected though. Usually, if you want to get funded, you're going to need at least six months of effort to get it (assuming you're worth funding, of course). I'm closing in on the end of the first month of effort in pursuing it, but I have enough fuel to last 12 months. Let's...

slayemin's Journal > First investor pitch result: mediocre

Posted slayemin on 22 April 2015 - 04:42 PM

Alright, I did my first ever pitch to a large group of investors last night. I gave a two minute pitch to a room of 150 people.

I fucked it up.

My rehearsed pitch was three and a half minutes long. I had two minutes. I wasn't going to care about going over time, but then I did when I got up there. That was my first mistake. I should have said, "fuck it,...

slayemin's Journal > VR and Leap Motion: Early lessons learned

Posted slayemin on 10 April 2015 - 06:03 PM

Leap Motion:
This is actually really finicky to get working properly with UE4. I don't know what exactly the issue is, but I'm experiencing some pretty big latency between my hand gestures and the device response.

Issues so far:
USB Speeds: I was using the USB port on my computers front panel display. I guess it is slower since its being reported as g...