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Member Since 23 Feb 2001
Offline Last Active Today, 04:11 PM

slayemin's Journal > June: Spellbound, Steam & HTC

Posted slayemin on 27 June 2016 - 01:54 PM

Lots of exciting news for this month! HTC Meeting:
Last week I walked down to the HTC office for North America and tried to get a meeting with their VR people so that I could give them a demo of my game. On Monday, I had that meeting and it went very well. Before going to the meeting, I sat down and had some coffee with my girlfriend and we tal...

slayemin's Journal > Spellbound Game Play Video

Posted slayemin on 22 June 2016 - 12:23 AM

I created a 10 minute game play video of Spellbound this afternoon and thought I'd share with everyone. This is played in a room scale environment on the HTC Vive and features a locomotion system I invented. Have a look :) 

slayemin's Journal > Spellbound: May Update

Posted slayemin on 03 June 2016 - 05:29 PM

I think for this month, I'm going to do something different and spend less time chatting about backend details and more time showing off some of my work in progress screen shots. Enjoy! Sunset. It probably won't make the final cut, but I like the colors and tone this creates.
http://spellboundvr.com/Images/Sunset.jpg  Water Puzzle: Players hav...

slayemin's Journal > A fellow game developer died

Posted slayemin on 02 May 2016 - 03:16 PM

I'm close friends with the fellow game dev team upstairs on the 14th floor. Every time either of our teams has something to celebrate, we invite each other. We share in each others happinesses and struggles. We have a good camaraderie. Today, I learned that Doug passed away.
He was so young. He was about my age....

slayemin's Journal > April Update

Posted slayemin on 07 May 2016 - 05:31 PM

I'm feeling depressed. This is what happens when you run out of money and your project still demands more from you. This is a hard entry to write because there is so much struggle right now. Last month I ran out of money. I had less than $1,000 in my bank account, and my monthly costs to stay in business are around $8,000. The expenses are as follows...

slayemin's Journal > March 2016: Funding ran out

Posted slayemin on 08 April 2016 - 04:45 PM

Well, I've officially run out of money. (long pause for reflection) 
This seems to be a common struggle and problem with indie game developers, and I'm not any different... Do I blame myself? Who else and what else is there to blame other than myself? Of course it's my fault. 
I had about $500,000 at my high point. Today, I have no more than $1,...

slayemin's Journal > On Software Patents

Posted slayemin on 18 March 2016 - 10:17 PM

I feel that I may have invented/discovered something novel which nobody else has discovered/invented yet. It pertains to VR and the field is fresh. I believe that it's pretty significant and I want to share it with the world. However, I am really worried about patents. The worst thing that could happen is someone sees what I came up with, discovers it is...

slayemin's Journal > Many huge announcements!

Posted slayemin on 22 February 2016 - 06:53 PM

Great news, everyone! Our game has been successfully greenlit! Thank you to everyone who voted and helped make this happen for us. Valve reached out to us by email and said that they're also going to send us a free HTC Vive Pre. Wow. Wow, wow wow. Our friends Ryan and Vic went to the VR Vision Summit earlier this month and got two Vives. Yesterday they de...

slayemin's Journal > OMG WTF BBQ VR WOW!

Posted slayemin on 20 February 2016 - 05:14 PM

Sorry for the shitpost, but I'm super SUPER excited. I could barely sleep last night. I've made a REALLY awesome discovery in VR which... kind of changes everything. I don't quite know how to describe it, but I know its effects already. I can't stop thinking about it. I'm obsessed. I'm excited. I know what it's going to be, and it I can't wait. If VR is a...

slayemin's Journal > Spellbound is up for voting on Steam Greenlight

Posted slayemin on 12 February 2016 - 05:22 PM

Double post day!!! 
I rushed ahead of myself and just published Spellbound on steam greenlight . Yikes. I wanted to do a 2 minute game play trailer video, but I suddenly decided that the 8 minute reactions video is sufficient. The first 30 seconds of the video are sufficient to generate curiosity, the middle portion of the video shows the game play a...

slayemin's Journal > Spellbound Reactions Video

Posted slayemin on 12 February 2016 - 01:52 PM

We finished producing the video for our game and it's now online! We brought around eight people to our office to come play through our game and recorded their reactions to it. This video is a compilation of the highlights. Enjoy! http://public.gamedev5.net//public/style_emoticons/default/smile.png  

slayemin's Journal > January Update

Posted slayemin on 23 January 2016 - 05:39 PM

 Alpha game play footage of Spellbound:

Production: We're slowly changing gears from a production focus to a test, polish and promote focus. The framework and the gameplay loop for our game has pretty much been completed. I just have to finish creating the skeleton war leader, write his AI, sync...

slayemin's Journal > Spellbound: Winter Update

Posted slayemin on 19 December 2015 - 07:48 PM

I've been procrastinating on writing an entry for the month of November due to some disappointments. I might as well get it out into the open. Before we get into that, I'd like to share some recent screenshots from the game: End Boss Monster: He looks astonishingly large in VR
 Shrine where you exchange spirits for new spells
 Hidden fire...

slayemin's Journal > Sea-VR Post mortem

Posted slayemin on 30 October 2015 - 01:20 PM

Our game is sort of a combination of Skyrim meets Magicka, but it's a virtual reality game which uses your own hands. We've been working on this since March.

A few months back, I decided that I would be attending the "Seattle VR" conference. It was hosted in Bellevue. I didn't want to just be an attendee, I wanted to show people the VR game I've been wor...

slayemin's Journal > HTC Vive, Microsoft, SEA-VR

Posted slayemin on 21 October 2015 - 05:37 PM

On saturday, I went and gave a ten minute talk at the Microsoft campus about narrative design within VR and what I've learned so far about building environments within it. This talk was given to a generally geeky tech audience (not employees) who call themselves 'transhumanists', whatever that means. I saw a talk by some crazy guy who had injected RFID ch...