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slayemin

Member Since 23 Feb 2001
Online Last Active Today, 03:17 PM
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slayemin's Journal > Lines with rounded corners

Posted slayemin on Today, 02:36 AM

My girlfriend asked me today if I'm behind schedule on my game. I didn't really want to answer her, but she pointed out that I was planning on hiring an artist to work with me in December. It's long past December and I'm not really ready for an artist to come in and start making art assets. That's a few months off, at the very least. So, yes, I'm behind b...

slayemin's Journal > Refactoring and Mad Ramblings

Posted slayemin on 20 February 2014 - 01:04 PM

A few weeks ago, I posted an article on OctTrees . I put two days worth of effort and time into creating it. It needed to satisfy my own criteria for what an adequate article on the topic should cover and how it should cover it. It was kind of fun to get the exposure and I'm happy with it, but I'm also kind of silently questioning the point of it and the...

slayemin's Journal > Projectile Motion

Posted slayemin on 19 December 2013 - 08:57 PM

YEAH!!! I got it! I got my math down for projectile motion in 3D space and it works!

Alright, so, let me explain what I was trying to do and how I figured it out.

Problem description: I am a wizard standing at any given position in 3D space. This position is given by the coordinates X, Y, Z. I am launching a fireball projectile at another position in 3...

slayemin's Journal > Very Early Screenshots

Posted slayemin on 24 November 2013 - 07:45 PM

I suppose I should post some screenshots to show what I've been working on.


Caption: This is my "debug mode" view of the game world. You're looking at a second camera, its view frustum, up direction, some hilly terrain, and a white cylinder which currently represents the players "mage" object. The camera can be moved like a first person camera, or it...

slayemin's Journal > Nov 23rd, 2013

Posted slayemin on 23 November 2013 - 05:26 AM

Alright, I've really been struggling.

I really need to focus and work a lot harder on my game. I started measuring my exact expenditures of time on a day to day basis and have found that I average about 3 hours of real work per day. It's no wonder my game is taking so long. What's the problem with me?

First off, my sleep schedule is whacked. Today I wo...

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