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slayemin

Member Since 23 Feb 2001
Offline Last Active Today, 11:23 AM

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+1Logged inToday, 11:15 AM
+3Quad trees vs R-trees vs Spacial hashmapsToday, 08:34 AM
+3Quad trees vs R-trees vs Spacial hashmapsYesterday, 04:23 AM
+1Can you guys help get me started making a 3d game?Yesterday, 03:41 AM
+3Using C++ codebaseYesterday, 01:14 AM
+1Logged inSep 16 2014 11:13 PM
+3Can you guys help get me started making a 3d game?Sep 16 2014 06:36 AM
+3Can you guys help get me started making a 3d game?Sep 16 2014 04:48 AM
+3Using C++ codebaseSep 16 2014 01:20 AM
+1Logged inSep 15 2014 06:27 PM
+1Logged inSep 15 2014 11:56 AM
+3Generating a minimapSep 14 2014 01:17 PM
+3Generating a minimapSep 14 2014 06:10 AM
+3comment from slayeminSep 14 2014 05:14 AM
+3Which basics do you need to knowSep 14 2014 04:49 AM
+3Generating a minimapSep 14 2014 04:42 AM
+3Generating a minimapSep 14 2014 02:54 AM
+3Which basics do you need to knowSep 14 2014 02:19 AM
+1Logged inSep 13 2014 11:47 PM
+3Which algorithm is more efficient for visibility culling? BSP or OCTree?Sep 13 2014 11:26 AM
+3comment from slayeminSep 13 2014 05:08 AM
+3Which algorithm is more efficient for visibility culling? BSP or OCTree?Sep 13 2014 02:31 AM
+1Logged inSep 12 2014 07:43 PM
+3Which algorithm is more efficient for visibility culling? BSP or OCTree?Sep 12 2014 09:26 AM
+1Voted up Which algorithm is more efficient for visibility culling? BSP or OCTree?Sep 12 2014 01:54 AM
+1Logged inSep 12 2014 01:32 AM
+3comment from slayeminSep 11 2014 04:10 PM
+3comment from slayeminSep 11 2014 02:53 PM
+3comment from slayeminSep 11 2014 06:12 AM
+1Logged inSep 10 2014 10:27 PM
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