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slayemin

Member Since 23 Feb 2001
Offline Last Active Today, 12:32 AM

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slayemin

Spent most of the day building this dungeon room for Spellbound #VR. #indiedev #gamedev #screenshotsaturday https://t.co/U01m3I5BWg
May 26 2016 03:37 PM
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slayemin

Seattle hololens hackathon take aways: https://t.co/PVVNLkDMkp #HoloHacks
May 22 2016 11:10 PM
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slayemin

My "Design Guide for Room Scale #VR" article finally went up for review. I hope people find useful nuggets of info! https://t.co/qxuGS1hIBn
May 19 2016 07:56 PM
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slayemin

RT @GadzGamz: #indiedev Seattle workshop : Vector math, Autodesk stingray, substance designer, and #UE4 https://t.co/j4IhI1Q9Eb
May 19 2016 03:40 AM
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slayemin

I'm 100% behind General Mattis for 2016 President: https://t.co/GeLWU9dnoq
May 13 2016 12:27 PM
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slayemin

I'm pushing to release @SpellboundVR via Early Access by the end of the month. It's too fun to keep all to myself anymore.
May 10 2016 07:07 PM
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slayemin

IT WORKS!! My #VR locomotion system with @HTCVive works! Traverse vast distances w/o teleportation, w/o leaving your living room! #gamedev
May 02 2016 09:56 PM
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slayemin

A master has to paint a thousand bad paintings before he paints a masterpiece.
Apr 25 2016 02:03 PM
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slayemin

I just tried out #dota2 in #VR with the #HTCVive. It's decent. It feels like you're sitting in a theater watching a movie. Good first start.
Apr 14 2016 10:52 PM
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slayemin

I started watching Sword Art Online (#SAO) last night. It inspires some ideas for our game. Maybe its a show every #VR #gamedev should watch
Apr 08 2016 07:50 PM
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