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slayemin

Member Since 23 Feb 2001
Offline Last Active Yesterday, 05:51 PM

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I had an extremely obscure bug with #UE4 behavior trees. What'd I do? Completely rewrote my AI in C++ without behavior trees. Way cleaner!!
Yesterday, 05:56 PM
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I thought I was going to work today. Instead, I'm watching #TI6 in #VR. Wow, this is the beginning of the future.
Aug 08 2016 11:40 PM
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Optimizing my #VR game to consistently hit 90FPS on min spec is HARD. So many small sacrifices...
Aug 02 2016 08:15 PM
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Did another pass on environment and lighting. This is going to be a gorgeous #VR game. #indiedev #screenshotsaturday https://t.co/n7pxqDv1J8
Jul 29 2016 12:59 AM
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I'm laughing at the voice over narrative scripts I wrote. Is it weird to laugh at your own jokes?
Jul 19 2016 05:03 PM
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Code is the paint brush of the modern era.
Jul 12 2016 07:20 PM
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Productivity Tip: Shutdown facebook, reddit, & twitter; drink more coffee, turn up the music, and the code will flow like spice. #indiedev
Jul 08 2016 02:41 PM
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A private beta build of Spellbound is now up on #Steam and is playable! It will be public soon! #VR #indiedev https://t.co/5DEVnKbZ2s
Jul 01 2016 04:57 PM
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"This is the best VR game I've ever played!" said a player after trying Spellbound for 10 minutes.
Jun 23 2016 04:10 PM
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I will be presenting @SpellboundVR on Wednesday at the Intel #buzzworkshop on Wednesday evening in Seattle. #VR #indiedev #HTCVive
Jun 21 2016 01:08 AM
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