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slayemin

Member Since 23 Feb 2001
Offline Last Active Yesterday, 09:18 PM

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slayemin

"This is the best VR game I've ever played!" said a player after trying Spellbound for 10 minutes.
Jun 23 2016 04:10 PM
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slayemin

I will be presenting @SpellboundVR on Wednesday at the Intel #buzzworkshop on Wednesday evening in Seattle. #VR #indiedev #HTCVive
Jun 21 2016 01:08 AM
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slayemin

Some day I hope I'm rich enough to afford a ticket to #E3 and #PAX and can show people my game. That's not today though...
Jun 18 2016 12:03 PM
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slayemin

I just had a thought: What if I don't have any narration in my VR story? The story is about what you do, not what the narrator reads out.
Jun 10 2016 12:51 PM
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slayemin

I finally beat @StellarisGame via domination victory. It was a little too easy.
May 31 2016 10:44 PM
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slayemin

Spent most of the day building this dungeon room for Spellbound #VR. #indiedev #gamedev #screenshotsaturday https://t.co/U01m3I5BWg
May 26 2016 03:37 PM
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slayemin

Seattle hololens hackathon take aways: https://t.co/PVVNLkDMkp #HoloHacks
May 22 2016 11:10 PM
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slayemin

My "Design Guide for Room Scale #VR" article finally went up for review. I hope people find useful nuggets of info! https://t.co/qxuGS1hIBn
May 19 2016 07:56 PM
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slayemin

RT @GadzGamz: #indiedev Seattle workshop : Vector math, Autodesk stingray, substance designer, and #UE4 https://t.co/j4IhI1Q9Eb
May 19 2016 03:40 AM
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