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Member Since 29 Apr 2008
Offline Last Active May 21 2012 02:19 PM

Topics I've Started

Unextraordinary: You are no one special – an RPG

13 May 2012 - 02:41 PM

Most RPG's follows Campbell's monomyth: ordinary person in ordinary place becomes hero in a fantastical place. Old Man (Gandalf, Obi-Wan) comes to young boy and gives him a magical object (ring, wand, lightsaber).

Well, screw that. Let's say you (the player character) is just ordinary. There are heroes, sure, but you're not it. The Old Man won't ring on your doorbell. You're unlikely to get a lightsaber. You're likely to get a cold.


What do you think about this as a premise for an RPG? What would you expect of the game?

All constructive feedback is welcome!

Time Manipulation as game design element

26 September 2004 - 09:17 AM

Hi, I'm writing an article on "Time Manipulation as game design element", i.e.: - Time freezing: Max Payne, Enter The Matrix - Time rewind: Prince of Persia: Sands of Time Can anyone recommend other games that uses Time Manipulation? Any game that uses "Time fast-forward"? Tom. Tom Söderlund, Game producer, Daydream