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eDuDe

Member Since 05 May 2008
Offline Last Active Apr 14 2012 08:15 PM
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Topics I've Started

Loading Textures with SOIL?

10 April 2012 - 10:55 PM

I'm runnning into a goofy texturing issue while trying to implemented this OpenGL tutorial (NeHe Lesson 10), and I've narrowed it down to how I'm loading textures using SOIL. Unfortunately this appeared to be working in previous lessons so I'm kinda lost on what to do.

Any ideas?

http://imgur.com/24gGJ

Should be tiled, not stretched and facing one direction.

texture[0] = SOIL_load_OGL_texture( "Assets/2D/Mud.bmp",
						SOIL_LOAD_AUTO,
						SOIL_CREATE_NEW_ID,
						SOIL_FLAG_INVERT_Y );
texture[1] = SOIL_load_OGL_texture( "Assets/2D/Mud.bmp",
						SOIL_LOAD_AUTO,
						SOIL_CREATE_NEW_ID,
						SOIL_FLAG_INVERT_Y );
texture[2] = SOIL_load_OGL_texture( "Assets/2D/Mud.bmp",
				   SOIL_LOAD_AUTO,
				   SOIL_CREATE_NEW_ID,
				   SOIL_FLAG_INVERT_Y | SOIL_FLAG_MIPMAPS );
		glBindTexture(GL_TEXTURE_2D, texture[0]);
		glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST);
		glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST);
		glBindTexture(GL_TEXTURE_2D, texture[1]);
		glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
		glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR);
		glBindTexture(GL_TEXTURE_2D, texture[2]);
		glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
		glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR_MIPMAP_NEAREST);

Lesson 10: Texturing issue

09 April 2012 - 11:39 PM

I have a modified (just using classes and a different variable naming scheme) version of Lesson 10 working, but I get this weird texturing issue and the only thing I can think of is it is related to loading in textures using SOIL. I even went as far as modifying the sample code to use SOIL, and I get the same result:

http://imgur.com/24gGJ

Here is my texture loading code, which seemed to work for previous lessons (I've been doing them sequently), debug code stripped out:

texture[0] = SOIL_load_OGL_texture( "Assets/2D/Mud.bmp",
			SOIL_LOAD_AUTO,
			SOIL_CREATE_NEW_ID,
			SOIL_FLAG_INVERT_Y );

texture[1] = SOIL_load_OGL_texture( "Assets/2D/Mud.bmp",
			SOIL_LOAD_AUTO,
			SOIL_CREATE_NEW_ID,
			SOIL_FLAG_INVERT_Y );

texture[2] = SOIL_load_OGL_texture( "Assets/2D/Mud.bmp",
		   SOIL_LOAD_AUTO,
		   SOIL_CREATE_NEW_ID,
		   SOIL_FLAG_INVERT_Y | SOIL_FLAG_MIPMAPS );

	glBindTexture(GL_TEXTURE_2D, texture[0]);
	glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST);
	glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST);

	glBindTexture(GL_TEXTURE_2D, texture[1]);
	glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
	glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR);

	glBindTexture(GL_TEXTURE_2D, texture[2]);
	glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
	glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR_MIPMAP_NEAREST);
.


Any idea what is up?

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