We get it. We use ad blockers too. But GameDev.net needs to display ads in order to continue to be a great platform for you.
Please whitelist GameDev.net. Also consider a GDNet+ subscription to remove bulk/3rd party ads.
Jump to content
This is not recommended for shared computers
Sign in anonymously
Don't add me to the active users list
05 August 2014 - 03:45 PM
You are absolutly right ajmiles, I am releasing now in the rendering loop, and there is no problem now ! Thank you ! And thanks to the other ones !
It was only that
05 August 2014 - 12:49 PM
Thanks ! I am taking a look at your web site, I go back if I have any questions !
05 August 2014 - 12:20 PM
Ok but when I see that a type of object "lives" 48 times for example, how can I know if it normal or not ? Or are they all supposed to be freed ?
If I am supposed to free them, how can I do if it is not inside the destructor ?
05 August 2014 - 10:54 AM
05 August 2014 - 10:05 AM
I am trying to check with reportLiveObjects.
GameDev.net™, the GameDev.net logo, and GDNet™ are trademarks of GameDev.net, LLC