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eugene2k

Member Since 29 May 2008
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Posts I've Made

In Topic: What do you think of this?

18 December 2012 - 02:46 AM

The Game is as follows:
...

This list reminds me of all those "Let's make a game that's like XXX, but better!" ideas. Nothing innovative in it, nothing that grabs your attention, a lot of wishful thinking though probably without any real thought going into those would be killer features.

In Topic: A game design I dreamed with

04 December 2012 - 07:14 PM

You haven't actually described the mechanics of the game. What was described is good enough as an add-on mechanic to an RPG though.

In Topic: Design: Hellish Administrator. Feedback?

30 November 2012 - 01:04 AM

Seems like you have the foundation right. Hopefully the idea blossoms into a tangible product I can play :)

In Topic: Design: Hellish Administrator. Feedback?

29 November 2012 - 03:02 PM

By the way, my idea for hell administration came from theme hospital and reading a long time ago about another game called afterlife - you might want to check it out.

In Topic: Design: Hellish Administrator. Feedback?

29 November 2012 - 02:57 PM

I actually thought over this idea and abandoned it a few days ago before I even saw this thread :)

Anyway, if you're interested in pursuing, here's what you have to consider: theme hospital had two things going for it: that is multiple types of diseases and multiple types of treatments. Basically the game had a way to get more complicated with time: you had to research more diseases, build new facilities etc. With the Hell Management sim I personally couldn't think of a way to gradually increase the complexity of the game. You could add researching new sins or new and more effective punishments for the sins, but that doesn't actually increase complexity that much if all you need to do to make hell operate more efficiently is introduce a few new punishment rooms. So if you're interested, concentrate on making hell administration a more complex thing then what you've described.

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