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gdmarkou

Member Since 01 Jun 2008
Offline Last Active Feb 20 2014 02:38 AM

Posts I've Made

In Topic: Linux Mint, anyone?

03 June 2013 - 12:44 AM

Same here. After a long journey through desktop managers (Unity, KDE 4.8, Gnome 3 -nononononoNO-, XFCE) when I saw Mint and cinnamon I felt like "home sweet home" smile.png

 


In Topic: Testing apps for multiple resolutions

11 July 2012 - 03:14 AM

If you are developing in native code (not java) and you are in for a little extra work, this is what I do (and suggest) :
Use an OpenGL ES emulator library for windows/linux/whatever you use
(like http://www.malideveloper.com/opengl-es-20-emulator.php or libgles2-mesa-dev on linux)
and make your game cross-platform (just for testing).
Once you get there, it's much easier to test ANY resolution on a desktop environment
(just resize your game window and check the output).

In Topic: segmentation fault while calling native functions with -O2

09 January 2012 - 08:05 AM

Yes, it's working now. Thank you again.

In Topic: segmentation fault while calling native functions with -O2

07 January 2012 - 03:05 PM

Hey, thanks. I can't check this right now, I will test it on Monday and post the results.

In Topic: Switching from 2D to 3D for drawing object

30 December 2011 - 03:29 AM

i just need to have the gui become a color only buffer so i can use the depth buffer for the model.


Then just disable depth write while drawing gui ( glDepthMask(GL_FALSE); )

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