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We have 4 x Pro Licences (valued at $59 each) for 2d modular animation software Spriter to give away in this Thursday's GDNet Direct email newsletter.

Read more in this forum topic or make sure you're signed up (from the right-hand sidebar on the homepage) and read Thursday's newsletter to get in the running!


Member Since 01 Jun 2008
Offline Last Active Feb 20 2014 02:38 AM

Posts I've Made

In Topic: Linux Mint, anyone?

03 June 2013 - 12:44 AM

Same here. After a long journey through desktop managers (Unity, KDE 4.8, Gnome 3 -nononononoNO-, XFCE) when I saw Mint and cinnamon I felt like "home sweet home" smile.png


In Topic: Testing apps for multiple resolutions

11 July 2012 - 03:14 AM

If you are developing in native code (not java) and you are in for a little extra work, this is what I do (and suggest) :
Use an OpenGL ES emulator library for windows/linux/whatever you use
(like http://www.malideveloper.com/opengl-es-20-emulator.php or libgles2-mesa-dev on linux)
and make your game cross-platform (just for testing).
Once you get there, it's much easier to test ANY resolution on a desktop environment
(just resize your game window and check the output).

In Topic: segmentation fault while calling native functions with -O2

09 January 2012 - 08:05 AM

Yes, it's working now. Thank you again.

In Topic: segmentation fault while calling native functions with -O2

07 January 2012 - 03:05 PM

Hey, thanks. I can't check this right now, I will test it on Monday and post the results.

In Topic: Switching from 2D to 3D for drawing object

30 December 2011 - 03:29 AM

i just need to have the gui become a color only buffer so i can use the depth buffer for the model.

Then just disable depth write while drawing gui ( glDepthMask(GL_FALSE); )