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Member Since 09 Jun 2008
Offline Last Active Apr 30 2016 09:38 AM

Posts I've Made

In Topic: Data alignment on ARM processors

29 April 2016 - 12:33 AM

Thanks to both of you for the very clear explanations!

In Topic: std::sort corrupts my memory

20 April 2016 - 03:18 AM

Oh, forgot to mention: I am using MinGW

In Topic: std::sort corrupts my memory

20 April 2016 - 01:36 AM

Thanks to both of you, that makes perfect sense in hindsight!

In Topic: Data organization with graphics front-end

05 November 2015 - 08:44 AM

Thanks for the interesting replies!


A question related to my first question: next to the graphics visualization, the GUI is in my case also running in a different thread (actually in the same thread as the graphics). How do people usually do? Query the calculation thread for the info that needs to be displayed, and then, if something was changed, send the update back to the calculation thread so that it can update its objects? Just wondering since the GUI thread has one requirement less, and one requirement more compared to the graphics thread:


1. The GUI thread doesn't need to refresh that often (less constraining than for the graphics thread)

2. But the GUI thread needs to send back changes to the calculation thread (that constraint doesn't exist for the graphics thread)



In Topic: Switching from float to double (and vice-versa) at compile time

16 June 2015 - 12:34 PM

Great, thanks to you too!!