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floatingwoods

Member Since 09 Jun 2008
Offline Last Active Oct 01 2014 01:26 PM

Reputation Earned

RepItemWhen
+1Voted up Default light ambient, diffuse and specular values?Oct 01 2014 09:45 AM
+1Logged inOct 01 2014 05:33 AM
+1Voted up glDrawElements without indices?Jul 09 2014 12:14 PM
+1Voted up glDrawElements without indices?Jul 09 2014 12:14 PM
+1Logged inJul 09 2014 12:14 PM
+1Logged inJul 07 2014 06:16 PM
+1Voted up glDrawElements without indices?Jul 07 2014 05:38 PM
+1Voted up glDrawElements without indices?Jul 07 2014 05:37 PM
+1Voted up glDrawElements without indices?Jul 07 2014 01:09 PM
+1Logged inJul 07 2014 12:56 PM
+1Voted up glDrawElements without indices?Jul 06 2014 04:43 PM
+1Logged inJul 06 2014 09:53 AM
+1Voted up OBJ format and texture coordinatesMay 13 2014 05:17 PM
+1Logged inMay 13 2014 03:39 PM
+1Voted up Per pixel lighting with GLSLFeb 28 2014 09:28 AM
+1Logged inFeb 28 2014 09:28 AM
+1Voted up Per pixel lighting with GLSLFeb 27 2014 02:18 PM
+1Logged inFeb 27 2014 09:14 AM
+3Adjacent camera display slightly different colors for same view patchFeb 25 2014 06:32 PM
+1Logged inFeb 25 2014 10:25 AM
+1Voted up conditional statement + automatic clean-up in preprocessor commandDec 18 2013 06:53 PM
+1Voted up conditional statement + automatic clean-up in preprocessor commandDec 18 2013 06:53 PM
+1Voted up conditional statement + automatic clean-up in preprocessor commandDec 18 2013 06:53 PM
+1Voted up conditional statement + automatic clean-up in preprocessor commandDec 18 2013 06:53 PM
+1Logged inDec 18 2013 06:01 PM
+1Voted up conditional statement + automatic clean-up in preprocessor commandDec 17 2013 03:07 PM
+1Voted up conditional statement + automatic clean-up in preprocessor commandDec 17 2013 01:31 PM
+1Logged inDec 17 2013 12:19 PM
+1Logged inOct 01 2013 09:03 AM
+3GL_DEPTH24_STENCIL8_EXT not working ok on NVidia and Intel. ATI doing fineSep 30 2013 01:16 PM
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