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Lysergide

Member Since 09 Jun 2008
Offline Last Active Today, 07:29 AM

Journal Entries

My Journal > Unity Editor Extensions - Menu Items

Posted 16 September 2014

Hello fellow devs,

I have posted an article (first one in a planned series) on extending the Unity editor.

The first part deals with creating menu items, and it is available here: http://www.tallior.com/2014/09/16/unity-editor-extensions-menu-items/


Check it out, and feel free to share/leave comments.

My Journal > Support Bolt Riley - a cool point & click adventure game on Kickstarter

Posted 08 August 2014

This is a call to all adventure game lovers - a good friend is running a Kickstarter campaign to raise funds for a cool adventure game called Bolt Riley.

Please check it out: https://www.kickstarter.com/projects/soundguy/bolt-riley-a-reggae-adventure-game-chapter-1

If you like it - pledge to make it happen http://public.gamedev5.net//public/style_emoti...

My Journal > ScriptableObject Factory - a Helper editor extension for Unity

Posted 06 August 2014

For those who are working with Unity and ScriptableObjects, one concern is how to actually instantiate scriptable objects.
The editor does not have any out-of-the-box option for doing so, and you have to do that manually in code for every type of object you define.

I have posted a new entry on my blog, containing a generic solution for this issue - an ed...


My Journal > Feedback on my newly updated CV

Posted 10 May 2014

As of yesterday, after being laid off (with pretty much everybody else) form the company I worked in, I am officially unemployed.

I would like to request your assistance for feedback on my newly updated CV - what is missing? what should be added, removed or rearranged?

Any help will be appreciated !

Here's the link: http://goo.gl/htIklF

My Journal > Code generation fun with Unity

Posted 11 March 2014

This post was originally posted on my blog at http://www.tallior.com
Many Unity code samples use a string identifier, such as the game object’s tag for various things (e.g: checking for a collision with “player”). In this post i will explore a different, safer and automated technique that achieves the same result, but does not require using strings.

Th...


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