Jump to content

  • Log In with Google      Sign In   
  • Create Account

Banner advertising on our site currently available from just $5!

1. Learn about the promo. 2. Sign up for GDNet+. 3. Set up your advert!


Member Since 09 Jun 2008
Offline Last Active Mar 24 2015 01:46 PM

Lior Tal's Sandbox > Auto Save for Unity

Posted Lysergide on 23 January 2015 - 03:37 AM

This article was originally posted on Random Bits . Check it out for more Unity related content.
What can you do when a team member suffers a recurring Unity editor crash, losing all level design work ? My answer was to write a small and helpful editor extension - auto save! (and then blog about it).


This post describes a simple solution for im...

Lior Tal's Sandbox > Support Bolt Riley - a cool point & click adventure game on Kickstarter

Posted Lysergide on 08 August 2014 - 02:55 PM

This is a call to all adventure game lovers - a good friend is running a Kickstarter campaign to raise funds for a cool adventure game called Bolt Riley.

Please check it out: https://www.kickstarter.com/projects/soundguy/bolt-riley-a-reggae-adventure-game-chapter-1

If you like it - pledge to make it happen http://public.gamedev5.net//public/style_emoti...

Lior Tal's Sandbox > ScriptableObject Factory - a Helper editor extension for Unity

Posted Lysergide on 06 August 2014 - 10:16 AM

For those who are working with Unity and ScriptableObjects, one concern is how to actually instantiate scriptable objects.
The editor does not have any out-of-the-box option for doing so, and you have to do that manually in code for every type of object you define.

I have posted a new entry on my blog, containing a generic solution for this issue - an ed...

Lior Tal's Sandbox > Code generation fun with Unity

Posted Lysergide on 11 March 2014 - 04:39 PM

This post was originally posted on my blog at http://www.tallior.com
Many Unity code samples use a string identifier, such as the game object’s tag for various things (e.g: checking for a collision with “player”). In this post i will explore a different, safer and automated technique that achieves the same result, but does not require using strings.


Lior Tal's Sandbox > Bug Hunting: Unity throws an ArgumentException when building for Android

Posted Lysergide on 08 February 2014 - 02:25 PM

This post originally appeared on my blog on http://www.tallior.com/2014/02/08/bug-hunting-unity-throws-an-argumentexception-when-building-for-android/

What can be done when Unity mysteriously throws an ArgumentException when building a project for Android? In this post I’ll describe the techniques and tools I used to track down the root cause for this...