Jump to content

  • Log In with Google      Sign In   
  • Create Account


Member Since 09 Jun 2008
Offline Last Active May 22 2015 05:33 PM

Lior Tal's Sandbox > Developing for WebGL with Unity 5

Posted on 20 April 2015 - 10:08 AM

Hey All !

The slides from our presentation on "Unity and WebGL" are now available here: http://bit.ly/1G8Ju5f

We talked about the process of getting our game "Wonderball Heroes " to WebGL, and all the challenges, optimizations and other bugs we faced along the way.

It's pretty technical, but may be really helpful for all of you planning to support thi...

Lior Tal's Sandbox > Auto Save for Unity

Posted on 23 January 2015 - 03:37 AM

This article was originally posted on Random Bits . Check it out for more Unity related content.
What can you do when a team member suffers a recurring Unity editor crash, losing all level design work ? My answer was to write a small and helpful editor extension - auto save! (and then blog about it).


This post describes a simple solution for im...

Lior Tal's Sandbox > Support Bolt Riley - a cool point & click adventure game on Kickstarter

Posted on 08 August 2014 - 02:55 PM

This is a call to all adventure game lovers - a good friend is running a Kickstarter campaign to raise funds for a cool adventure game called Bolt Riley.

Please check it out: https://www.kickstarter.com/projects/soundguy/bolt-riley-a-reggae-adventure-game-chapter-1

If you like it - pledge to make it happen http://public.gamedev5.net//public/style_emoti...

Lior Tal's Sandbox > ScriptableObject Factory - a Helper editor extension for Unity

Posted on 06 August 2014 - 10:16 AM

For those who are working with Unity and ScriptableObjects, one concern is how to actually instantiate scriptable objects.
The editor does not have any out-of-the-box option for doing so, and you have to do that manually in code for every type of object you define.

I have posted a new entry on my blog, containing a generic solution for this issue - an ed...

Lior Tal's Sandbox > Code generation fun with Unity

Posted on 11 March 2014 - 04:39 PM

This post was originally posted on my blog at http://www.tallior.com
Many Unity code samples use a string identifier, such as the game object’s tag for various things (e.g: checking for a collision with “player”). In this post i will explore a different, safer and automated technique that achieves the same result, but does not require using strings.


Lior Tal's Sandbox > Bug Hunting: Unity throws an ArgumentException when building for Android

Posted on 08 February 2014 - 02:25 PM

This post originally appeared on my blog on http://www.tallior.com/2014/02/08/bug-hunting-unity-throws-an-argumentexception-when-building-for-android/

What can be done when Unity mysteriously throws an ArgumentException when building a project for Android? In this post I’ll describe the techniques and tools I used to track down the root cause for this...