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nixius

Member Since 10 Jun 2008
Offline Last Active Jan 07 2013 02:50 PM

Posts I've Made

In Topic: Creating a cross-platform C++ engine, incl. android and IOS

31 December 2012 - 10:56 AM

Thanks for your reply.

 

Hmmm... you are probably right there, maybe I am biting off far more than I can chew at my current level and for a project on my own.

 

Perhaps then, I will initially concentrate on a PC/Mac/Linux engine and get proficient at that, populating the engine's functionality with a few games and then try my hand at a mobile platform completely separately.

 

Once I feel I have mastered those, perhaps then I may be in a better position to tackle something like I initially proposed.

 

Do you think that sounds like a more plausible approach?

 

It just irks me that I will be starting something I know I will probably have to rewrite, perhaps that is just something I will have to swallow; at least for now.

 

Nixius


In Topic: Audio Library suggestions

30 December 2012 - 10:43 AM

OpenAL is widely used but I found it quite difficult if you just want to use it in a simple way (i.e. simple BGM and sfx).

I used FMod before and it is a delight to use, but I used it in a non-commercial project so it was free. If you can afford it I would say 100% FMOD.

Isn't there an SDL audio library of some description? Not sure how relevant or useful that will be but perhaps worth a quick look?

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