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Member Since 15 Jun 2008
Offline Last Active Oct 11 2013 04:16 PM

Posts I've Made

In Topic: Old DirectX 9 Framework

11 October 2013 - 04:17 PM


In Topic: Split earn between team

25 September 2011 - 12:24 PM

Ok thanks... :)

In Topic: directx10 sprites?

21 September 2011 - 07:52 AM

Most game companies avoid helper funtions from DirectX

In Topic: D3D Circle vertex problem

18 November 2010 - 06:35 AM

Original post by aryx
I would say it's simply a matter of not being able to guarantee a set of points will actually have "full" pixel coverage. For example, if you were to zoom in then you'll start seeing spaces between points. Why not try D3DPT_LINESTRIP, which will draw a line from each point to the next.


In Topic: Direct3D10 & Color Problem

11 November 2010 - 07:53 AM

Original post by MJP
You're returning a pointer to a temporary variable (fColor). Either make it a member of your CColorf class, or make it static member of that class, or have that GetARGB function take an array as a parameter that it will fill with the values.

Ok thanks now it work :)