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afraidofdark

Member Since 17 Jun 2008
Offline Last Active Sep 21 2016 08:13 AM

Posts I've Made

In Topic: Need feedback- animations for game

29 August 2016 - 05:28 AM

I liked it. May be you can make it act more frantic ? By the way, I am working on a framework which can give web outputs. Here is a sample http://cihanbal.com/mcs.html I can make your character interactive. I need portfolio too. :) Sure you can use unity maybe unreal engine and it would be more proffesional looking. However, contact me if you are interested. I'd be glad to add something to this job if possible.


In Topic: 3ds max plugin Y axis Up Right Handed coordinates

23 June 2013 - 01:24 AM

I search through web for changing up axis of max. Many people say, there isn't such option sad.png

here is my solution which matches all axis with opengl

-- rotate selected object
obj = $
rotate $ (angleaxis -90 [1,0,0])
a = $.pos.z
$.pos.z = -$.pos.y;
$.pos.y = a;

In Topic: lighting in 3d max realistic mode

09 February 2013 - 08:17 AM

yep, I did it. Now my lights behave exactly like max lights. The only difference than standard phong - point light shading is that; they apply a gamma correction, and inverse linearly (based on distance) scale the attenuation of the light. also the effective area thing that I explained above.

 

here is the final result. It is good enough for me.

 

lighting4.jpg


In Topic: lighting in 3d max realistic mode

09 February 2013 - 06:36 AM

Applying gamma correction really helped a lot. However in max, light stop smoothly when it reaches its radius. I am trying to implement it cheaply. Here is the progress

 

lighting3.jpg


In Topic: inverse transformation of the world matrix

09 January 2013 - 04:36 PM

I solve this by passing inverse matrix as a constant parameter. It works fine :)


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