Hello,
I try to export a model from 3dmax, but when I try to export the model, I saw that, model's texture coordinate count is more than its vertex count. I believe the reason is, artists make an unwrapping process to best fit the polygons on the texture, during this process they may split or merge some faces, this cause the difference in texcoord count and vertex count. What should I do to render this kind of meshes ? do I have to split or merge actual faces in the mesh too ?
afraidofdark
Member Since 17 Jun 2008Offline Last Active May 05 2013 12:43 PM

Find content
Not Telling