I see what you're saying. Although I'm not entirely sure what to modify based on your critique because these are my honest skills and my experience so unless my wording isn't punchy enough, I'm not sure what else to change. Does that make sense?
Thanks for this different look. I do appreciate it.
Do you you have any ideas to help capture the feel of a physical board game? What about things like game length and learning curve? I think a typical game should take no more than 30 minutes (longer games are always possible with larger boards). I know some of these things you wont be able to help with until I post the rules (comming soon) but maybe you all have some suggestions (including for the title).
I think what makes digital board games fun to play is that people know what it feels like to play the game in real life. Chess, for example, is fun to play digitally because people know what it's like to really play the game on a board. Same with other digital remakes like Checkers or Chutes & Ladders or something. Plus, with a game like Chess, it's so complex, making it digital is great because the complexity of the game is a turn on.
If you want to capture the feel of a board game, play board games. Play them all and take note of what you enjoy and what you're feeling and what you notice. Like pixelgeer said, just slapping down the piece makes a great feeling to him. What makes a board game feel great to you?
As far as learning curve, if you want a game that has a fast learning curve, then that's fine. Nothing wrong with that. Just make it good enough so people want to play it.