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Member Since 21 Jun 2008
Offline Last Active Jun 03 2012 07:52 PM

#4913735 Arcade game idea: Turtle.

Posted by on 16 February 2012 - 02:07 PM

Instead of nets, how about turtle shells? I agree that the nets idea isn't very fitting although a turtle capturing humans isn't very realistic in the first place. :)

I'm not visualizing the screen very well. The turtle is facing up, the pipes are facing down and there are small platforms a la Mario Bros. (not Super Mario Bros) style?

Also, I'm concerned about the net plugging up the pipe but not being able to fire another until someone gets caught. Does the rate of plumbers coming down ever increase because if not, that can make things annoying difficult, in my opinon.

The idea is pretty good so far though. :)

#4895060 Educational game

Posted by on 18 December 2011 - 01:36 PM

I'm a little confused. The goal of the game is to find treasure and in your first scene, the player is in a crashing helicopter and the player, in this moment, is learning about projectile motion to to shoot himself out of the helicopter appropriately (although I think a plane would be even better as the variables for helicopters are even wilder). If the player completes the mission, where does the treasure come in? Or is the treasure found at the end of the game? If the latter is the case, what is the premise for the first scene? Is there a story to this game? Is the entire game about physics education?

As far as fun, educational games need to have as much interactivity as possible. A game that is teaching math and pops the problem "3+3=?" and tells you to type it in a 5 seconds isn't very fun. A game that uses basketball to answer the question like "3+3=?" and tells you to make as many shots as the problem tells you is a little more exciting because there's a game behind it. Something to think about.

#4894238 Death-less punishment mechanic?

Posted by on 15 December 2011 - 12:34 PM

It seems you have a solution but I'm throwing my two cents in anyway. :)

Perhaps upon being caught, a chase sequence could initiate forcing you to run back to your previous checkpoint in which if you get caught (and the catch animation could be any funny thing you want it to be), you lose energy and the AI returns to its original spot or you reach your checkpoint and the AI returns to its original spot and you have the chance to redo the portion without energy loss.

It sort of adds a chance for redemption without blantantly stripping things away but still punished for getting caught as you have to return to your last checkpoint.