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Gametaku

Member Since 03 Mar 2001
Offline Last Active Nov 08 2012 09:02 PM

#2607892 Going to post your story? Read this first

Posted by Gametaku on 10 August 2004 - 06:13 AM

Quote:

2. Think about one section of your story you are wanting feedback on in particular, and just focus on that part for now.
Many people will post huge 50 page posts that no one will have time to read. Don’t just copy and paste your entire ‘My_Story.doc’ file. You will get a much better response if you space it out over a few posts which are a few days apart. Also, try to make sure that you are being specific on what section of the game you want advice on, and you will be much better off. For example, if you had an idea for an amazing RPG story, put the characters in one post, then the setting in another (a few days later), then the start of story in another. Think of it this way, if it wasn’t your post, would you read through the entire thing?


Spliting a story apeart might be a horrible idea in some cases as the information needed in order to respond to what the topic would be spread out. For example the player might have to obtain a specific weapon to defeat their foe. They are also the only one that can use this weapon. The question the orginal poster might be asking is for what reason should the player be the only one to be able to use the weapon. The information needed to respond to that question might include

Setting -gives limits on what is possible. An advanced civilizatoin might not have magic, and having a charater having a specific gene would make no sence in Medevil Europe.

The Character itself- Does the character have a third arm, or other unusality. What was his past like.

The story- How did they aquire the weapon, do they need anything else to use the weapon.

In other words what I'm saying is the poster needs to give all the information nessecery, but without giving extra information ot being to detailed. Brief summeries can give a good enough idea to be able to respond to something, and if asked they can always explain further.


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