I want to render a sky in background of all my geometry. So I tried to set viewport MinZ and MaxZ to 1 (like it says in DirectX SDK documentation) but I still have geometry behind like if z was not to 1.
If I change my vertex shader by changing z position to w it works.
Any idea why it does works with the viewport ?
Eric CannetMember Since 06 Jul 2008
Offline Last Active Oct 19 2012 02:59 AM
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