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virious

Member Since 06 Jul 2008
Offline Last Active Jul 05 2012 06:13 AM
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Posts I've Made

In Topic: GRACE2 engine - Our game engine using AngelScript :)

19 June 2012 - 05:09 AM

We have published first tutorial for the setup of an application which is based on GRACE2 engine in which we gave you information about basic project settings. At the end of the tutorial there is a complete setup (for all platforms) available to download.

Have fun with the first lesson as we are preparing the next ones :).

In Topic: GRACE2 engine - Our game engine using AngelScript :)

06 June 2012 - 11:28 AM

The graphics are really impressive and the story is intriguing. I'll have to keep an eye on this game.. :)

Are you using AngelScript in the game too? If so I'll add it to the users list...

Yes, we are using AngelScript in this game :).

In Topic: GRACE2 engine - Our game engine using AngelScript :)

06 June 2012 - 08:52 AM

We have updated information about commercial license: http://grace2engine.com/license/

Today at E3 expo we've revealed information about our new game which we are currently developing: http://sacrilegium.com

In Topic: Parser bug: Expected expression value

05 June 2012 - 01:41 AM

Seems fair enough for me :). Thanks!

In Topic: Parser bug: Expected expression value

04 June 2012 - 09:01 AM

I know that this code is useless (just as you mentioned) but our scripter used that code, to set breakpoint at some temporary place and he wrote that piece of code and that's how we found this error thing. In C++ that code compiles without any errors so I thinkg it should be also allowed in AngelScript even though it's useless (because of variable which immediately goes out of scope).

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