- It prevents some wasted time/content/money. If you go content-light with your release and allow for extra content post-release, you can find out if people really like the game before dedicating a lot of resources for extra content. This can also help the player, as they can invest in only the 'core' game and not waste money on the added content if they don't like it.
- Some genres lend themselves well to episodic content and can bring renewed joy similar to reading a trilogy of books or watching a series of TV shows. This might apply to anything that is story-driven and less reliant on gameplay mechanics.
- In the reality of software development, you often have to scrap many ideas/features that you want in your game in order to release "Version 1.0". These features may actually improve gameplay and would be valuable to players.
BenholioMember Since 19 Jul 2008
Offline Last Active Mar 16 2012 08:24 AM