The idea was just a simple flash platformer based on ancient egypt.
I finished the first level, minus the enemies and pick-ups.
The game didn't really evolve much since I didn't get very far with it.
I learned that creating content, even for simple games, makes up the vast bulk of the work. It takes an incredible amount of time and effort to create all those art assets.
I also learned that you don't get anything for free, every little detail that you want in your game you have to take the time to program/create yourself.
I don't know what I'd do different, I don't use flash anymore.