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Member Since 06 Mar 2001
Offline Last Active Apr 29 2016 10:40 PM

Topics I've Started

Math book for learning

12 September 2015 - 11:52 PM

I am looking for math books that are quality reading, and hardcover if possible that will allow me to teach my self math from algebra all the way to advanced calculus and I also want a math book that will allow me to understand all the math symbols and usage of them and notations and what and why they are used.... is this even out there? I been to college and had math through Calculus 15years ago and loved it, but have never pursued getting my math degree and now it's on my mind to get a B.S. in Mathematics. I would like to buy some good books to reteach myself and understand better the math language as a whole.


e.g. where and why to use super script sub scripts or when and why to use the square root or power functions... also trig and geometry math I would like books that cover these topics as well.


So I am looking for peoples who have a BS in Mathematics or have pursed this route on their own already and have these great books and want their recommendations.



Translate Planet around a circle path on X, Z axes?

30 August 2015 - 02:57 PM

I am not 100% sure how to do this but guessing sin() and cos()? I am lost on what the correct formula is to move planet's node around my sun...



sfml-tmxloader and how to keep objects in location when moving the screen?

12 April 2015 - 07:20 PM

I am using sfml-tmxloader to load the .tmx maps from tiled and when I call 


sf::Vector2f size = window->getView().getSize();
ml->UpdateQuadTree(sf::FloatRect(0.0f, 0.0f, size.x, size.y));
//get a vector of MapObjects contained in the quads intersected by query area
sf::Vector2f mousePos = window->mapPixelToCoords(sf::Mouse::getPosition(*window));
//NOTE quad tree MUST be updated before attempting to query it
std::vector<tmx::MapObject*> objects = ml->QueryQuadTree(sf::FloatRect(mousePos.x - 10.f, mousePos.y - 10.f, 20.f, 20.f));

Good parser and render lib for SFML and .tmx files?

05 April 2015 - 08:53 AM

I am looking for something that I can just drop into my project to load maps based on .tmx files and render the map.


Any good libs that are current and not needing ten million external libs? or something that has all the libs pre built if they need lots of external APIs/libs to compile...



SFML render many sprites...

04 April 2015 - 07:57 AM

I am new to SFML and was wondering if I use a renderlist and just want to render the whole list, how can I avoid call window.draw() 10 million times?


Is there some array call that one can send the whole list in one function call?




Oh and what is the correct way to setup a list to hold the many render types in SFML?


Is this correct?

std::list<sf::Drawble*> renderList;