Also the fractal pattern might making it hard to puzzles and level design. Do you think that this would cause major issues for development of this game? How could you work around these issues. Also to make fractal puzzle in theory you could keep going up or down magnitude's for infinite
I'm thinking it would also be a way to avoid enemies you can't beat. Based on the smaller-things-go-faster philosophy, if you go down one magnitude they would be huge and slow, a second magnitude and they would be a static part of the landscape. You could even climb on them. Plus at smaller levels it would open up a more jumpy platformy way of playing.
This sounds awesome, could you draw out a puzzle of how this could work because that will be the hardest part. Especially with the fractal patterns.
I would like to have a skype call with anyone interested in talking about the designs that have been laid out here.
Please let me know when we can schedule a meeting.