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umen242

Member Since 03 Aug 2008
Offline Last Active Jun 22 2015 09:11 AM

Posts I've Made

In Topic: Continuous 3d Level what is the best way to handle it ?

21 June 2015 - 09:21 PM

Thanks for replay's 

well theoretically i do understand that this should be happening also in 3d as in 2d 
but i guess i missing the technical side of things does any one know about any source code that demonstrate this or more in details tutorial?


In Topic: Continuous 3d Level what is the best way to handle it ?

21 June 2015 - 01:40 PM

Sorry i was misunderstood but my question is directed to 3d generation , in 2d there is no problem i know how to do it ,
now im starting with 3d and i don't know how technically the 3d mesh should be generated . 


In Topic: Recommendation for web hosting , to start GameDev Blog

18 June 2015 - 03:34 AM

Thanks , didnt know wordpress have free plan ,

well about your concern i don't like it either but i really need some motivation accelerators . and some how to publish my game progress out side of 
this or other "DevLog" sub forum's 


In Topic: Recommendation for web hosting , to start GameDev Blog

18 June 2015 - 01:31 AM

Well this is option also , but i like more flexibility .
 


In Topic: Box2d joints still attached after Explosion simulation

11 May 2015 - 01:05 AM

Thanks for the replay , i trying to delete the joints but i got exception doing it.
Apparently there was still Physics going on while i tried to delete it . 
how can i know when is the right time to delete  it ?


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