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umen242

Member Since 03 Aug 2008
Offline Last Active Aug 22 2016 02:13 PM

Posts I've Made

In Topic: How do i ( or can i?) connect RakNet clients with boost::asio or other then R...

16 August 2016 - 11:05 AM

Yes you totally right , im testing enet now .


In Topic: How do i ( or can i?) connect RakNet clients with boost::asio or other then R...

16 August 2016 - 10:20 AM

Yeah i know all that , Thanks ,
I was wandering  if someone did it already .
what ashame that this great lib don't have any support 


In Topic: Good Strategy Or Pattern In A Sync Single Threaded Server To Broadcast Massag...

07 August 2016 - 01:58 PM

Great this is what i did sort of , just not pack all info and send in buffer to the same client , i just send small chancks of data .
The main reasone is that allot of info can be changes and packing in the same network buffer can be large and get to the client maybe with missing data . i don't know yet . 


In Topic: Is there efficient FREE way yo encode / encrypt the resource files ? ( like u...

22 June 2016 - 09:32 PM

Thanks allot


In Topic: Is there efficient FREE way yo encode / encrypt the resource files ? ( like u...

22 June 2016 - 10:33 AM

Thanks for the replays , after some looking and reading online , im not sure i really have to encrypt them only to be able to prevent from other to use / see the resources 

i read that i need to create somekind of file of my own and use this to store the files 
here is the reference :

http://gamedev.stackexchange.com/questions/2098/what-do-you-use-to-bundle-encrypt-data

The question is what is the best way to do this ?


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