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umen242

Member Since 03 Aug 2008
Offline Last Active Apr 20 2016 05:53 AM

Posts I've Made

In Topic: 2d Circle different ARC's Collision detection

15 February 2016 - 02:16 PM

@Finalspace 
mind to give some example ? i didn't understand much from your saying 


In Topic: How does Mix of Async/Sync server works in games like chess with friends

11 August 2015 - 05:26 AM

Hey thanks for your answer , 

now i realy looking for some open source example for a sync simple games . 


In Topic: How does Mix of Async/Sync server works in games like chess with friends

11 August 2015 - 02:52 AM

Thanks for your answer , i update my , 

i will try to clarify more . 

what i mean Async is  ( again chess with friends example ) 

1. user adding  Competitors  <- async request 

2. user go to Competitor no' 1 make move -> async request 

now here is my problem 

if user stay in the chess board he can see the Competitor move his Chess Soldier so this is the sync part . 

so while im writing this , i guess when the user in this state the client start to make small polling requests . ... or not .

i just what to learn more about this type of architecture . 


In Topic: Continuous 3d Level what is the best way to handle it ?

21 June 2015 - 09:21 PM

Thanks for replay's 

well theoretically i do understand that this should be happening also in 3d as in 2d 
but i guess i missing the technical side of things does any one know about any source code that demonstrate this or more in details tutorial?


In Topic: Continuous 3d Level what is the best way to handle it ?

21 June 2015 - 01:40 PM

Sorry i was misunderstood but my question is directed to 3d generation , in 2d there is no problem i know how to do it ,
now im starting with 3d and i don't know how technically the 3d mesh should be generated . 


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