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umen242

Member Since 03 Aug 2008
Offline Last Active Jul 03 2014 08:37 AM

Topics I've Started

How to make glow effect in cocos2dx

01 June 2014 - 07:30 AM

i searching the web for glowing effect , i like to be able to create misc glowing effects ,
like lasers , glow around sprites and such .
couldn't find any thing on the web , any body have any direction ?
something like this :
3.jpg


How is the "continues road" from 80's games called and done ?

23 May 2014 - 05:35 AM

Hello all

i like to test the "continues road" effect from 80's racing games . i call it like this i have no idea how it realy called 

the effect that a car is in front of you , and the road is Approaching to you ,
some thing that can seen in games like :
http://www.myabandonware.com/game/turbo-1ti
 

http://www.myabandonware.com/game/angel-nieto-pole-500-sp-2le

where i can find example of implementing such alurithem ? c++ is prefered but dosn't have to be c++ .
Thanks !

 

 

 


Need advice is there any sense in building online gamemaker?

07 May 2014 - 07:02 AM

Hello all

im really hubby'st game developer and i like to build open source free game maker for none programmers 
2d in a style of "gamesalad" or "construct 2".
the twist in my idea is:

1 that its online aka build every where.

2.create c++/java source code based on your game , so you could build native mobile/desktop game .
but you will need to download the compiler and load the source into it .
 

or to stay with desktop GUI for example Qt with the same options to create source code . 

is there any logic in this idea for game makers ? that are none programmers 

 


What is the simplest algorithm or pattern to continues ground/Floor

05 May 2014 - 06:21 AM

Hello all 

Im beginner in 3d gaming , i have basic question not Language specific.
Say i have ground model for example terrain i modeled what is the common way to load the terrain  and use it again Or load another terrain when 
the main model for example AirCraft im controlling in the game approaching its end , and i want the player to see the terrain continue like in never ending world . 

 


How to design reward and points module in game?

01 April 2014 - 04:51 AM

Hello all

im coming from enterprise software so i have no idea how to start this 
i complied to build my game , now there are few events in the game like 
complete levels , complete puzzles , kill enemy's and so on 
each such event reward to the player points and bonus powers 
now each "master" task for example puzzles 
can be reward to the player different points so the hierarchy can be big .
how do i design such module ? 

Thanks


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