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Member Since 03 Sep 2008
Offline Last Active May 11 2013 08:46 PM

Posts I've Made

In Topic: Online Gaming, Basic Theory

30 April 2013 - 12:45 AM


We may all be focusing more on the idea that kalkas is trying to make an MMO.  Although I also assume this is what we are talking about we should also mention that you can have one of the players "host a match" on their own PC's and use your web space / PHP scripts to create a simple match making lobby that will get players together.  In this case the internet server isn't very important at all, you can go with the least expensive PHP / MySQL web host you can find.  You will simply be using http web requests to get a list of matches, join one, get an IP to connect to and then connecting and communicating with the host of the game (and or the other players directly).

I believe poker is considered MMO right? Then I am trying to make an MMO. But you can't have a game with money involved be hosted by one of the players. He will be cheat his ass of!! ( I don't know if this phrase is correct :) )


Anyway, I do understand how serious is an MMO, even a simple one like poker. I wasn't "afraid" by this. I think the cost is one problem for me. And I think that you underestimate the independents community, but you're right, all this are very arguable.


 I say this as a final warning that if you intend to make a very large game and support many players you will need to do so using one of the worlds most complex programming languages and arguably the worlds most complicated programming theories and techniques.

Come on, I think you are overeacting now, are you? Or should I be scared now? Seriously, I'm not being sarcastic. After I say to you that I expect a poker-order size community but it's still gonne be a card game, are you gonna respond the same?

In Topic: Online Gaming, Basic Theory

29 April 2013 - 10:02 AM

Maybe my choice of words (online-gaming-architechture) was a poor choice, but that's what I had in mind too. I perfectly understand now. If the winner is the quickest, and the clues to that are generated in the client, there always gonna be cheaters. And if you do this on server will be unfair for the slow connections. Besides, you always know what is the best for you, unlike LOL and WOW where you have to know and the other players' choice to know what is the best for you to send. Anyway, I completly get this now.


Thank you for your time.

In Topic: Online Gaming, Basic Theory

28 April 2013 - 11:44 PM

Thank you for your answer. Apparently I didn't search enough :)

The FAQ is pretty complete as well as your answer.

But, I would like an answer to my last question, which is more specific and the FAQ doesn't( and I didn't expect to) covers it.

So, for a game that the winner will be the one with the quickest response, in a poker-like game, I have to expect a lot of cheaters, am I?

Is there any solution to that problem? Because I can't find or think anything. Seems to me it's a online-gaming-architecture problem.

In Topic: FON Files Format (Windows Font Files)

15 November 2011 - 07:21 PM


It's saying:
Corrupted Content Error

In Topic: C++ :: access violation error :: no source code :: show disassembly

08 July 2011 - 06:01 PM

nice lecture for how you suppose to speak. Now to the real problem..if you finished checking how I speak to people whose mouth going faster from their mind. And this is not only for smasherprog. And this is not an insult, is merely the truth. If someone can't bear I can't do anything. I always speak the truth.
Now, I know it's very hard to believe,nowadays, someone who says that he's know what he's saying but believe me, I know what I'm saying. If anyone read my first post I wrote that I made some changes before the error. Those changes was adding the myStruct and start using the template class string.h which I was suspected. I don't know if anyone took me serious there. Anyway.
I heard fastcall22 and comment everything but return true... The same thing. But there was something else. I commented and the only argument of the myMethod. Worked. Not till the end but until the next method with type string as one of the arguments. Now there is a very small chance to happening something wrong when I use operator= between two type string variable, didn't had time to check, but my main conclusion is that something happening in the deconstructor of the basic_string (member of the std I think). And this only when I use string as an argument of the current method. If the string is used inside the method then all good.
In the first situation right at the return point and somewhere inside the deconstructor of the basic_string something wrong is happening.
Another problem is that I don't have internet in my house and I need to go to another house to connect. And because of that I can't make tests in the same time you answer.
That's all.