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ramdacc

Member Since 16 Sep 2008
Offline Last Active Jan 08 2013 11:57 AM
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Topics I've Started

Where to go to learn 3D modeling...complete beginner

02 January 2013 - 03:47 PM

The title pretty much sums it up. I am looking for a book or books, tutorials, videos, anything I can get ahold of that teaches 3D modeling to the complete beginner. I prefer physical books to having to chase down several small tutiroals all over the net from multiple different authors. Can any of you recommend a book like that in particular? I'll be using Blender and do not have access to 3DSMAX, Maya, Lightwave, etc.


Just need a little direction

28 May 2012 - 10:33 PM

I've mostly just goofed around with very simple 2D programming as a hobby because my math skills are pretty bad. Was wondering what would be some good reading material on getting my math up to what it needs to be for 3D graphics programming? I don't remember much beyond Geometry, sadly enough, as I graduated high school about 12 years ago and haven't needed to keep my skills sharp due to a non-mathematically-challenging career. So any advice or direction on where to go for more info would be awesome. Thanks in advance!

Just need a little direction

28 May 2012 - 10:25 PM

I've mostly just goofed around with very simple 2D programming as a hobby because my math skills are pretty bad. Was wondering what would be some good reading material on getting my math up to what it needs to be for 3D graphics programming? I don't remember much beyond Geometry, sadly enough, as I graduated high school about 12 years ago and haven't needed to keep my skills sharp due to a non-mathematically-challenging career. So any advice or direction on where to go for more info would be awesome. Thanks in advance!

Just gettintg back, need some help

16 September 2008 - 07:46 AM

Hello all. I recently decided to pick up my old hobby of C / C++ programming that I have been away from for nearly 5 years. Life has been hectic and my job has been moreso so I've not had the time this last half decade to do any. However things are settling down and I'm wanting to get back into it. Even though I did a fair amount of programming back in 'the day' I never took any classes and don't have the ability to do so due to work / wife / kids. I have some background in Win32 API programming (not MFC) and some DirectDraw and even made a few small games in the past. My question is, which book / reference / guide(s) should I look into for both getting into Direct3D programming, 3D modeling (for a complete newb with very little creativity), and for converting the 3d files into something like .x files or something D3D can use? One thing I always had a great deal of trouble doing in the past was UV mapping textures onto models that I would create so any help in that area as far as 'for newb' material that I can reference would be greatly appreciated. Thanks!!!

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