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In Topic: How do you back up your stuff?
09 May 2013 - 03:26 PM
In Topic: Struct copy inside itself
01 May 2013 - 07:36 PM
Your code *is* valid. copy will be an exact copy of the struct, including containing its own copy that points to itself.
In Topic: Need advice for iOS game programming
23 April 2013 - 04:07 PM
I don't have a mac
In Topic: Need advice for iOS game programming
23 April 2013 - 03:39 PM
Check out Unity 3D
In Topic: How do I handle lots of textures
14 April 2013 - 06:46 AM
zacaj, on 03 Apr 2013 - 20:42, said:
You can only have 48 textures bound AT ONCE...
Uh, you can query how many texture units there are from GL_MAX_TEXTURE_IMAGE units. The spec says it has to be at least 16 but it will vary between vendor/driver/card. On my laptop with AMD gpu it is for example 32. So you can't just state 48 as hard number.
Ah. I was remembering GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS. The 3.3 spec requires the card support 16 textures for each stage.
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