- Viewing Profile: Reputation: zacaj
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#4994317 Trouble with Quaternion camera motion.
Posted by zacaj
on 26 October 2012 - 07:00 PM
#4987433 Questions about Intel Sample
Posted by zacaj
on 06 October 2012 - 10:37 AM
#4987271 Software Renderers?
Posted by zacaj
on 05 October 2012 - 04:08 PM
http://zacaj.com/renderers.zip
#4981088 Particles on the GPU
Posted by zacaj
on 17 September 2012 - 06:59 PM
#4981083 Particles on the GPU
Posted by zacaj
on 17 September 2012 - 06:53 PM
#4981080 Particles on the GPU
Posted by zacaj
on 17 September 2012 - 06:50 PM
#4981076 Particles on the GPU
Posted by zacaj
on 17 September 2012 - 06:42 PM
#4970381 OpenGL Texture Blur?
Posted by zacaj
on 16 August 2012 - 05:51 PM
#4969927 Enemy faces player
Posted by zacaj
on 15 August 2012 - 02:06 PM
#4966726 OpenGL 3/4 - 3D Without Lights, and Shader Basics
Posted by zacaj
on 06 August 2012 - 11:36 AM
in variables act like generic vertex/normal arrays. When you upload vertex data from your opengl program, you tell it which variable (in_Position,in_Color) to link it to. Each vertex in the array you upload goes to the vertex shader once.
Out variables are like varying variables. They get interpolated and given as INputs in the fragment shader, which knows they're the same because they have the same name.
If you understood GL2 shaders all you need to recognize is that with GL3 there are less hard-coded variables. Instead of using gl_Normal to pass a variable to the fragment shader, you just make your own variable called normal
#4960606 Polygon and texture accuracy
Posted by zacaj
on 18 July 2012 - 01:03 PM
#4959272 (C++ Beginner) I hate to post here, but... why won't my "if" stat...
Posted by zacaj
on 15 July 2012 - 09:05 AM
if (username == "Tiffany" || username =="tiffany"
#4958511 Programming Burden for FFT or Tactics Ogre Game
Posted by zacaj
on 12 July 2012 - 01:00 PM
#4956707 Hybrid Ray Tracing Feasability
Posted by zacaj
on 07 July 2012 - 12:50 PM
Can you make a real-time SVO-based ray-tracer? I'm not sure if anyone has yet... John Carmack seemed to think so.
I was pondering writing an SVO ray-tracer/renderer for complicated objects in my rasterizing polygonal renderer, never got around to it though
#4952457 total noob here. Can you recommend a c++ compiler?
Posted by zacaj
on 24 June 2012 - 04:16 PM
Alternately, there are lots of text editors that you can code in, such as Notepad++ which you can also configure to run a compiler, or even just open a command prompt to run the compiler from
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