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birdkingz

Member Since 30 Sep 2008
Offline Last Active Jan 21 2014 06:48 AM

Posts I've Made

In Topic: Converting dice rolling mechanic into digital games

02 December 2013 - 07:34 PM

Norman: Now I get what u mean :)

 

Iron Chef: Wow, that's really an interesting idea where u draw few dice to determine different output. Thanks for your sharing!


In Topic: Converting dice rolling mechanic into digital games

27 November 2013 - 08:53 PM

Lorenzo: interesting ideas, although I'm not sure whether I fully understand it or not, I'll try to digest it! smile.png

 

Norman: Yea, I agreed with your points that when it comes to computer, some of the things should be simplified and focus on the world itself. But mine one is not a RPG game, it's kinda strategy-liked game per se.. My previous plan to handle this scenario is like this:

 

1. First, player move to a location

2. A picture together with some description texts appear

3. Then let the player choose between some decision (let say kill or run)

4. If the player choose Kill then it will test the player's STRENGTH; If the player choose Run then it will test about his SPEED.

5. <This is where the dice rolling comes in, if I do not show anything, then I will just directly show the result once the player has made his choice, which is like what the computer RPG did (but at least they did show an attack animation with either HIT or MISS keyword, since I'm not doing any animation on this part, so I'm quite worry that player might feel boring/annoyed after some time)>

 

Brick:  Wow, that's cool, I like the simulation and it's quite real! Thanks for sharing smile.png


In Topic: Converting dice rolling mechanic into digital games

27 November 2013 - 01:06 AM

I think I should elaborate more about what am I trying achieve..

 

I'm doing something like old school RPG game where most of the result (eg: whether u succeed that attack) is determined by dice result.

Since we are in digital form, so I don't wish to bring out that dice visuals. On the other hand, I also worry if I just directly show the result (eg: Knight attack monster1 -> success) the player might not like it.

 

This is what I'm struggling. Due to limited resources, I can't do too much of fancy animations, effects. I'm looking for some cheaper solution for this.


In Topic: Converting dice rolling mechanic into digital games

27 November 2013 - 12:36 AM

Yea I did considered before Ludus and Swiftcoder ideas... but my idea is not to let the player see the "dice"... cause I don't want to expose the dice to them... 
I think it sounds a bit confusing but yea.. that's why I'm looking for some alternatives which can bring the exact feeling like dice rolling while not exposing the visual of dice rolling...

 

Regarding The Spinner, yea it could be an interesting replacement but I think it's not so suitable for me..


In Topic: Book for beginner networking programming in game

21 May 2012 - 08:29 PM

I'll take a look at that book. Thanks for your suggestions :)

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