Jump to content

  • Log In with Google      Sign In   
  • Create Account


Member Since 30 Sep 2008
Offline Last Active Jan 21 2014 06:48 AM

Topics I've Started

How to implement curve movement from a source to a target?

18 January 2014 - 08:16 PM



I'm trying to simulate a movement where multiple pieces of object will move towards a target by following a curve path.


Here's a picture that I've drawn for case illustration purpose


The "moving curve" that defined in the picture isn't prefixed. What am I trying to do is as long as the object able to move towards the target while having itself in a curvy path then is fine for me.


To give u better details of the final output:

Player will tap on the Big Coin object, after that the Big Coin object will split into multiple small coins and all the small coins will fly towards the player. An example of games that implemented this method is Cloud Patrol on iOS.

Can a cloud based platform served as a database for mobile online games?

11 December 2013 - 07:22 PM

First of all, I would like to apologize if you couldn't understand what am I trying to ask in the topics since I don't really know how an simple online game was made.


What am I trying to do is something like (example games: Kingdom of Camelot, other FB games) "non-realtime" online games.

Games like Kingdom of Camelot I believe they only store your user data into a server. Same goes to FB games, maybe like Candy Crush they will store your friend's current level and progress.


So my question is what kind of services they are using? I found two platforms: 

- Google App Engine

- Purse


Both of them are cloud based but I'm not sure whether it suits my need or not. Can anyone who's experienced in this field give me some guidance? 

As in the average price that I need to pay for doing for a game (assuming it's not as big as those big title out there, perhaps 100k of users or maybe 1k active users daily)

Converting dice rolling mechanic into digital games

26 November 2013 - 07:22 PM

Hi, recently I've been thinking, how can we make "dice rolling" mechanic into digital while still keeping the core feeling/fun of rolling the dice.
I don't like just make a dice roll simulation in 3D because I don't really get the feeling of it since I'm not holding it physically.
I wonder is there any other mechanics that's close enough to mimic "dice rolling"?
From what I've researched, the feeling that dice rolling bring out is:
"While the dice still rolling, usually you'll shout for the number you want and hoping you'll get it" 
This applied to gambling as well.

Book for beginner networking programming in game

20 May 2012 - 09:03 PM

Hi, I wish to learn networking programming for game but I dont know where to start.

I hope someone can recommend me some good books. I did checked from the Book section (networking) in Gamedev.net but I don't think those are what I need.

Hope can get some useful advices here :)

Question regarding the chapters

17 January 2011 - 11:04 PM

So basically we just need to read through the first 3 chapters in XNA 3.0 book on our own?