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grhufnagl

Member Since 05 Oct 2008
Offline Last Active Jun 26 2013 07:43 AM
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Posts I've Made

In Topic: Wii Remote As Sound Design Tool

05 July 2012 - 09:45 AM

Thanks very much for the reply. It's nice to know there are other tools out there.

Cheers and beers!

George

In Topic: New 3x5 Interview with Twisted Pixel's Sound Designer, Matt Chaney (aka C...

16 May 2012 - 11:57 AM

Good. Use it sparingly, though. We have at least 4 locked and ready. Don't want you to turn all nicey nice nice on me.

In Topic: New 3x5 Interview with Twisted Pixel's Sound Designer, Matt Chaney (aka C...

16 May 2012 - 09:28 AM

Thanks, Nate! I have a bunch more coming, so prep that hate. There's a lot to go around! Srsly...but not.

In Topic: 3x5 Interview with Jim Welch

23 April 2012 - 02:18 PM

Thanks, Nate! Glad to be doing them again. I hope to sustain them longer term, so here we go!

In Topic: My Escape Video Blog - Episode 1 - Introduction to Krong

22 February 2012 - 08:44 AM

Hi Osidius,

Btw: this gets me to the idea to have two kind of projects - smaller ones for picking up ideas
and the big ones where they will be concentrated...


I actually think this is a healthy way to go in order to test out prototypes and their viability for a larger project. Sometimes a mechanic can only be carried out so far before it gets exhausting. Other times, a game has the potential within a broader and bigger context. Saves you time to keep things small at first and then go out.

-George

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