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grhufnagl

Member Since 05 Oct 2008
Offline Last Active Jun 26 2013 07:43 AM

#4983374 A Handy Starting Guide for Audio Programming

Posted by grhufnagl on 24 September 2012 - 03:47 PM

Our pal at Creating Sound, Christian Floisand, has put together a list of resources and sites that will help our peeps who enjoy programming make the transition to the audio side of things.

Heading into the world of audio programming may seem a little daunting at first, even with prior programming experience. There are quite a number of tools and languages available in this area, so I decided to put together this little primer containing various resources to learn more about this fascinating corner of the programming world.


http://creatingsound.com/2012/09/audio-programming-primer-2/

Hope you enjoy!

George


#4970202 Saving Space with Linear Audio in Pro Tools (Part 1)

Posted by grhufnagl on 16 August 2012 - 09:22 AM

http://creatingsound.com/2012/08/saving-space-with-linear-audio-in-pro-tools-part-1/

When working on projects with limited audio space, such as apps for mobile, browser-based games or packaged electronics/toys, it is often necessary to squeeze as much out of that space as possible in order to meet or exceed the expectations of the project. From the standpoint of the sound designer, this is likely achieved through compressing the sound files in various ways. However, when working with linear audio that contains gaps of silence or recalls repeated audio, precious space can be saved by editing within your Pro Tools session and exporting the resultant files and session data for programming. While the processes for identifying and editing these two elements are different, their functionality in implementation is essentially the same. In Part 1, I cover the process for getting started, staying organized, and identifying and removing silent gaps.


#4957271 Creating Sound's week with Alexandre Saba

Posted by grhufnagl on 09 July 2012 - 08:08 AM

Hey GameDevers/Lovers of Sound,

Over at Creating Sound, we occasionally have a week that celebrates the work of a single sound designer, focusing on both his/her personal interests as well as any projects they have going. This week, we're featuring Alexandre Saba, sound designer for Funcom and working on their MMO, "The Secret World."

In invite you to join us and keep abreast to the interviews and videos we will be posting throughout the week.

http://creatingsound...alexandre-saba/

Cheers!

Georgio


#4954906 Wii Remote As Sound Design Tool

Posted by grhufnagl on 02 July 2012 - 08:00 AM

New post over at Creating Sound demonstrating some ideas on how the controller can be combined with Max/MSP for content creation - http://creatingsound.com/2012/07/the-wii-remote-as-sound-design-tool/


#4948189 Find out what "Rrrrrrraaaawhooomph" means on this week's 3x5 Inte...

Posted by grhufnagl on 11 June 2012 - 09:35 AM

Hit it!

http://creatingsound.com/2012/06/3x5-interview-with-viktor-phoenix/


PARTNERS