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inkdrips

Member Since 11 Oct 2008
Offline Last Active Dec 16 2014 04:09 AM

Posts I've Made

In Topic: noob question - dark basic

30 November 2014 - 10:14 PM

I've been learning javascript - I liked starting to learn it because I was finding the process of learning it was fluid.

Alot of what I'd learned about C# still applies, but in many cases there are simpler solutions in javascript.

The only part I'm not looking forward to is learning the html, html5, css and css3, which you need to go underneath javascript.

What I find confusing is I always end up with bugs and I don't know why. Mainly I make changes to my pages half way through, and it doesn't like that.

It prefers you to plan it all out first and know how it's all going to go, so that you don't change your mind halfway through - which can change many things without you realising it.

Does that make sense?

 

I loved being able to open a blank dreamweaver file, write some code and run a program.

alerts is where I'm starting. I've hired a tutor (an hour each week) and I'm learning from books as well.

I was thinking of learning python as well, once I'm confident with javascript, but I'd like to utilise javascript for both games and websites.

 

Yes, I'm very indecisive, and I'm sorry if it's annoying.

I think of choosing a language as a big decision and I'm always indecisive when it comes to big decisions.

 

I chose javascript because I enjoyed the process of learning it.

I chose python as a second because I like local desktop gaming as well as web games.

 

I like javascript because you can see it working straight away, and I find it intuitive and fluid to learn.

I dislike html because if I change my mind and rearrange the code halfway through I get bugs.

But because I chose javascript, I will try to conquer html, css, html5 and css3.


In Topic: I've given up already, now I want to try again GML? or something else?

03 October 2014 - 08:25 PM

I'm not liking game maker so I'm going to switch to javascript and try to force myself to figure out css and css3 as I learn js and html5 (and canvas).

 

I like the demo that Karsten posted, I was thinking of graphically a bit bigger, but I like the style and approach. The background looks similar to what I would like. I'd be keen to make my characters more realistic. And heavy up the mechanics. But something like that would be a good place to start.


In Topic: Where to start (kind of)

27 August 2014 - 04:33 PM

I apologise for hijacking the thread. I didn't think about it. So it looks like Unity and C# are the way to go.


In Topic: I've given up already, now I want to try again GML? or something else?

27 August 2014 - 05:48 AM

thanks that sounds like the right way to go. I'll hit game maker and schedule in some crunch time.


In Topic: Where to start (kind of)

27 August 2014 - 03:39 AM

In my spare time and with all my spare money I run a small amateur game team - developing my first game with Blender - it's a robot simulation.

I'm writer/producer but I want to be more involved in the programming process.

 

What's the best system (programming language or tool/game engine) to learn for 2d games.

 

Here is my concept. Please help me. I'm frazzled.

 

Missions are things the player can do to earn money.
The goal is to buy stuff and earn more money and act like a pimp.
Quests are smaller steps needed to achieve in order to progress through a mission.
The game is set in high school. The goal of the game is to make money. There are six different enterprise missions. Money buys clothes, cigarettes, pies, pepsi and tattoos.
If Ned goes too long without pepsi he falls asleep.
If Ned goes too long without pies, he dies.
As long as Ned wears out of date clothes, he is in danger of being beaten up without provocation.
Unless he has completed the porno mission.
If Ned is dressed like a white rapper, goths will beat him up.
If Ned is dressed like a goth, other goths will congregate near him – potential customers.
If Ned is dressed preppy, girls will congregate near him – potential models, but goths will beat him up.
If Ned is dressed bland, or trendy, no one will beat him up. No one will congregate near him. He will have to be proactive to find customers.
Eventually Ned will die from malnourishment - Doctor: “What did you think? That you could live on pies and pepsi forever?” There is no way to avoid this ending.

 

 

“You must get rich, any way you can. There are six concepts floating around in your ambitious little brain for making money, right now. Choose one and go for it. You need to buy clothes, cigarettes, pies, pepsi and tattoos. So you need money. What are you waiting for? Do it Ned!”

 

Enterprise Missions

1.      Trading Cigarettes

2.      Selling stolen porno mags and cigarettes

3.      Starting a miniature painting business

4.      Selling stolen magic cards

5.      Betting on fights

6.      Selling erotic photos of female friends

 

 

I think my game will be edgy but not illegal, somewhat tasteful there will be censor bars ie cigarette brands/17 year old nudity.

I did 23hours learning C# and got bogged down with all the maths. apparently alot of it doesn't need to be known in order to make games.

 

so i gave up on C#. Flash is too expensive because adobe are aholes if you're not a student.

I hate html5 because CSS confuses me.

game maker seems restrictive. Can you do 2d in unity? and are there any good books on unity for absolute beginners?

Python seems like a mission.

WAAAAHHHHHH! help please?


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