Jump to content

  • Log In with Google      Sign In   
  • Create Account


Member Since 11 Oct 2008
Offline Last Active Mar 07 2016 06:09 AM

Posts I've Made

In Topic: wanting feedback on two design ideas

30 March 2015 - 10:01 PM

Turned out my game mogul 1 is an rpg I have made a map and am focusing my design efforts on this one game for the moment meanwhile chipping away at python and taking your guys' advice as best I can.

In Topic: wanting feedback on two design ideas

29 March 2015 - 08:49 PM

thankyou that is really helpful, that is a lot to digest and it looks like I have a lot of work to do. I think I will need to invest many hours each week in the game design documents alone, on top of studying programming.


Also can you point me to some design doc examples/resources that might be useful?

In Topic: wanting feedback on two design ideas

29 March 2015 - 06:58 PM

okay I've moved it here - http://www.gamedev.net/topic/667099-wanting-feedback-on-two-design-ideas/

In Topic: wanting feedback on two design ideas

29 March 2015 - 06:56 PM

I've finally settled on a programming language, python. Reading 10 pages each day, 70 pages and 7 days into it.

I have sketched a couple of pages for two game design ideas, and am interested in getting some feedback from experienced designers/writers.

It's not much documentation at this stage but that's why I'm looking for feedback, hoping to get some hints about where I can elaborate/what might need polishing. I'm about five books away + practice from being good enough in python to start on my games but I do hope to be able to build at least a prototype of each idea in about 18 months.


I have attached the rough drafts of each premise.


I have studied 23hours in C#, several weeks in javascript, a little bit of C++ and some Logic before finding python was a perfect fit.

Also I used to write games in BBC BASIC - that's the most code I've actually written.

I feel like I have alot to learn before I come to write my own code.


(This is my favourite game design concept - Brick Dropp and Stabb, but it is too complicated for a first game, it requires alot of level design - platformer and puzzles.)

In Topic: How do you motivate yourself for game design?

29 March 2015 - 03:19 AM

I never liked the idea of building a physical prototype it seemed too clunky and complicated as a process. Me and my friends would play games and I would be the architect of sets of rules that would create new games. Writing rules is a certain kind of game design that I've always been interested in. Then came computer programming and you didn't just create rules but art as well. Then the whole industry hiccuped out of its own butt and became anew and I didn't manage to learn a relevant programming language, so here I am late to the game pushing myself to read up and tinker with python every day. My motivation is the game designs that I've been scratching together - all very conceptual stuff. That I'm hankering to put together and playtest. My motivation is a break from the usual kind of writing that I do - young adult novels and film scripts.